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Author Topic: GE_Grid OWS  (Read 26387 times)

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Jeron [SharpSh00tah]

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Re: GE_Grid OWS
« Reply #30 on: October 09, 2009, 09:39:39 pm »

You could devide the height of those stairs in half, and add twice as many stairs, it would be the same ratio and look a hell of a lot better!
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

WatchMyTrace

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Re: GE_Grid OWS
« Reply #31 on: October 09, 2009, 11:08:14 pm »

I apreciate the critisism it'll just make me a better mapper in the future its good to hear from people who actually know what there talking about. When I started this map I pretty much learned everthing as I went and I had no knowlage at all about what a proper door or ceiling height should be. I'll be sure to take all this input into account so I can start my next project using the right dimensions.

I'd have a few ideas for new areas I just wasn't sure about how much I wanted to change the original.  It'll probably be quite a while untill I can work on the next build but I will get back to this map.

 
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Jeron [SharpSh00tah]

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Re: GE_Grid OWS
« Reply #32 on: October 10, 2009, 01:14:26 am »

You can always re-make the map now that you learned what you learned, but believe me, I am still learning things as I map, and each map gets better and better as I finish each. Proportions become second nature eventually.
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

major

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Re: GE_Grid OWS
« Reply #33 on: October 10, 2009, 03:52:31 am »

"My job will be taking me out of the country for a few months so im sorry to say that the project has to be put on hiatus for a while"

Till then, we'll enjoy this.
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kraid

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Re: GE_Grid OWS
« Reply #34 on: October 14, 2009, 10:02:34 am »

Make sure to turn the monitors and every other little object which is a physic prop into prop_physic_multiplayer.
That way it won't collide with the player.
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