Editing and Customization > Community Content
GE_Grid OWS
WatchMyTrace:
--- Quote from: killermonkey on September 30, 2009, 10:20:55 pm ---Hmm I like it, that will be a fun map :-)
Idea: Why don't you put the weapon / ammo spawn like you did for the armor only at the bottom position of the elevator. Embedding it into the wall was a great idea.
--- End quote ---
I've been thinking about doing just that.
Play testing has shown that getting in and out of the elevator unscaved is not easy, I was often killed while waiting for it to arrive or attacked upon exiting, this would be a great location for the golden gun as well. I don't want to make it easier because this adds alot of challenge to the player, but also frustration.
SPECTRE v7:
This map kicks ass, good job scooby
WatchMyTrace:
My job will be taking me out of the country for a few months so im sorry to say that the project has to be put on hiatus for a while, however I've decided to release the map as a beta for all to enjoy in my absence. I understand this map is not quite at the stage of completion so please continue to post and comments or suggestions as i will get back to the map upon my return and eventually release a final version.
This has been my first map and quite the learning process i hope to continue mapping with hammer and to get better through experience. It's been a real treat to see such a enthusiastic response from what started as me just tinkering around with mapping and thank you for all your support, input and help (Big props to Kraid! I wouldn't have been able to make it work without him). I think I've come to really grasp the basics of hammer as well as dabble in some of the more advanced aspects of this amazing editing tool, i plan to continue mapping and further my skills.
I'm just happy to have contributed to the ges community (i love this mod!) keep up the good work guys. SO here for your enjoyment is Grid_SS_beta.
Faster URL:
http://wcservers.net/scoobysnacks/grid_SS_beta.bsp
http://www.filefront.com/14663797/grid_SS_beta.bsp
The Cy:
I like it, but the rooms (especially the main room with the glass) should get much bigger
WatchMyTrace:
--- Quote from: The Cy on October 06, 2009, 05:06:38 pm ---I like it, but the rooms (especially the main room with the glass) should get much bigger
--- End quote ---
Yeah things get pretty crazy when the player count is up its chaos lol but I guess that's to be expected when converting a map that was made for 4 players max into a mod that supports 16. These are the issues that play testing will point out. I was thinking of making both the front and back areas much larger although that would be deveiating greatly from the original map.
Any devs out there that can tell me how they overcame this issue?
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