Debriefing > Questions, Help, & How To's
Respawning Glass??
VC:
You suggest he study a contrived and obsolete hack?
WatchMyTrace:
ok ive been messing around with the curved control glass tied to props_physics_respawnable but the only glass prop i can find is the curved one is there more? and is there another way to do it not using physics so that the glass doesnt fall when pushed or in my case as soon as the map loads?
major:
Make the prop a prop_physics. And set flags: Don't take physical damage, motion disabled,prevent pickup, and prevent motion enable on player bump.
only the curved glass is a model, all others is just a func_breakable.
WatchMyTrace:
got it working using the method from library :D what a headache though! >:( hopefully by fixed in beta4 you mean simply using the entity func_rebreakable.
now i have another problem though, i'm trying to make armor spawn inside a moving elevator, is that even possible?
VC:
You would need to spawn it at the top and allow it to fall into the elevator through one of those hatches that let action heroes get on top of elevator cars.
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