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Author Topic: Bunker  (Read 21085 times)

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CCsaint10

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Re: Bunker
« Reply #15 on: September 14, 2009, 06:23:30 pm »

yeah, totally should ask him. That would be great playing that map again on beta 3.1.4 :)
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TeRRoR.KhAoZ

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Re: Bunker
« Reply #16 on: September 16, 2009, 02:11:55 am »

Don't get me wrong... this mod is probably the best ever made for any game, especially since its Goldeneye. 

However, I would love to see compatability with third-party levels, such as this one.

Also, Facility-Backzone has been completely removed from the game I believe as well?
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VC

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Re: Bunker
« Reply #17 on: September 16, 2009, 03:41:39 am »

The old BZ is toast. The new BZ will make you forget the old crap ever existed. :D
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Re: Bunker
« Reply #18 on: September 16, 2009, 04:04:54 am »

"However, I would love to see compatibility with third-party levels, such as this one."

You make the level.. server owners add them, boom. Problem with this level is the original creator hasn't updated to new release/engine. And we don't wanna go rip off his work.

If a third party level is good enough, I'm sure the team would add a full complete version of it to the next release, or give it support/publicize it on forum/frontpage/moddb.
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Doc.NO

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Re: Bunker
« Reply #19 on: September 16, 2009, 08:31:37 am »

Problem with this level is the original creator hasn't updated to new release/engine. And we don't wanna go rip off his work.
this.
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Re: Bunker
« Reply #20 on: September 16, 2009, 11:13:12 am »

If i get the permission from the creator (stinky?), i will convert the weapon spawn system to beta 3 standarts even without recompiling the map.

The only restriction right now are ladders, as they use a different system in beta 1 then in beta 3.

Ofc. i would apprechiate if the creators would update the maps on their own, but some of them ain't got Time anymore.

So if stinky gives permission, we can have ge_bunker_stinky & ge_stack_doc (i think Bad allready had permission to port it to beta 1.1, right?) playable very soon.
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coolDisguise

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Re: Bunker
« Reply #21 on: September 16, 2009, 09:20:48 pm »

If i get the permission from the creator (stinky?), i will convert the weapon spawn system to beta 3 standarts even without recompiling the map.

The only restriction right now are ladders, as they use a different system in beta 1 then in beta 3.

Ofc. i would apprechiate if the creators would update the maps on their own, but some of them ain't got Time anymore.

So if stinky gives permission, we can have ge_bunker_stinky & ge_stack_doc (i think Bad allready had permission to port it to beta 1.1, right?) playable very soon.

Bunker pre Beta 4? That would be awesome! I totally liked this map in the original and it was always fun to play it. Can't wait for Beta 4, though...
Any news from stinky?
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TeRRoR.KhAoZ

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Re: Bunker
« Reply #22 on: September 19, 2009, 03:25:13 am »

The old BZ is toast. The new BZ will make you forget the old crap ever existed. :D

Haha, that excites me because I thought the first BZ was pretty damn tight.

What happened to it though?  Out of curiosity.
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VC

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Re: Bunker
« Reply #23 on: September 19, 2009, 03:42:20 am »

Well, for one it was never really finished. Two, it really looked like an HL2 map.  Three, it had a few flow issues.

The new Neo Backzone has the apporpriate look and plays a lot better.  The dead-end generator room problem is soved, for example.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
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Re: Bunker
« Reply #24 on: August 10, 2010, 02:33:22 pm »

I think there are 4 + different bunker maps. its funny that many plls are creating bunker, but no map of that is finished (except kraids one). i am wondering why bunker classic isnt finished/realesed. It seems to be easy to make the classic bunker.
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