Global Communications > Development Media
VC's Laboratory: The Living Daylights, first draft.
WNxCJL9788:
One question:
--- Quote ---Suicide.
If the flag-bearer commits suicide, points are lost equal to the token's value level. (This effectively removes all time-earned points, unless the token has been held for a minute or longer.)
--- End quote ---
Does this ensure it's more than being killed by another player (by a melee weapon, that is). Otherwise we'll be seeing people jumping off the end of the ramps in order to lose fewer points than getting knifed.
It's looking great, very promising. Been waiting for this mode for a long time.
VC:
You would lose the same amount by suiciding as if the token is stolen. The difference is that the assailant wouldn't gain any points.
The use of suicide to circumvent game mechanics is a problem greater than just this scenario. But it's easily solved: put kill and explode on a ten-second delay so it's only useful if you are legitimately stuck.
Hey KM, put kill and explode on a ten-second delay so it's only useful if you are legitimately stuck.
Oh, and I'm probably going to add a constant of 2 or 3 seconds atop each possession point cycle and reduce the pickup values to 1/2/3/5 before the first test. I think the draft amounts put too much emphasis on trivial possessions and a large server is going to have ten-second item respawns, which will make whoring an item-heavy area too lucrative. The upper level of the Runway Hangar would be at least four crates, three weapons, and a full armor. (I forget if the punk weapon has crates up there?) That's 24 (28?) seconds of item credit in one pass; I think 15 (17?) is much more respectable. I want the items to be an edge, not the goal.
We need to get our asses in gear! With some sexy modelling work, when not slapping, token-bearer should have his Q Watch held up zomg liek teh Spy with the hands indicating the escape timer, points earned this possession, and time to next point.
Rodney 1.666:
Ah, I've been thinking about LDL since 1.1h. Awesome news.
--- Quote from: Viashino Cutthroat on September 03, 2009, 12:25:40 am ---With some sexy modelling work, when not slapping, token-bearer should have his Q Watch held up zomg liek teh Spy with the hands indicating the escape timer, points earned this possession, and time to next point.
--- End quote ---
I'm liking the sound of that.
Jonathon [SSL]:
--- Quote from: Viashino Cutthroat on September 03, 2009, 12:25:40 am ---We need to get our asses in gear! With some sexy modelling work, when not slapping, token-bearer should have his Q Watch held up zomg liek teh Spy with the hands indicating the escape timer, points earned this possession, and time to next point.
--- End quote ---
Or more importantly, we need a flag model for the player to pick up.
Seeing the Bond watch actually keep time would be amazing, and now that I think about it not too hard to do.
Rodney 1.666:
--- Quote from: The SSL on September 03, 2009, 02:28:01 am ---Seeing the Bond watch actually keep time would be amazing, and now that I think about it not too hard to do.
--- End quote ---
That's been tossed around by a lot of people since 1.1. ;)
But yes, the mode's "token" model (lawlawl) would be first in line.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version