Thank you both for the constructive criticism.
killermonkey: I didn't realize someone was actively working on Aztec, so thank you for letting me know. I guess I'll stop working on my Aztec, since it won't be used.
Unfortunately, I will admit that I am not someone who level designs full time; it is merely something I like to do. So because of this I don't have many images available, but these are two from a little zombie hl2 map I did a little while ago:
http://img190.imageshack.us/img190/5083/lab0000.jpghttp://img43.imageshack.us/img43/3819/lab0001.jpgSSL:
Lighting: Yes, you are right. I should in any future map make sure to create more convincing effects.
Brushwork: Could you be more specific of how I would go about making it less "blocky"? It is indeed made of many stone blocks...should I, for example, concentrate on setting each stone up individually to have its own deformities and/or angle? The reason I didn't add individual angling to all the stones was primarily because if that was the case, realistically the structure would not stand the test of time as well. That's just my opinion, anyways.
Texture: This is one of the reasons why I hold respect for your game's maps. You are able to take VERY simple textures and transform them into modern, graphically smart versions. When I looked at the floor texture in the original Goldeneye game it was just black with white outlining. If you have any ideas on how to improve upon it - mainly what sort of material it should look more like, please tell.
Custom textures: Thanks!
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If there is anyway I can still contribute, let me know!
Any last comments on how I can improve for the future would also be nice.
Again, thanks, and good luck with the mod.