Debriefing > Join Us
Level Designer: Classics
Crasing:
Hey guys, first and foremost, amazing mod. I love the spiritual successor that you guys are creating to one of the greatest games of all time.
I would just like to contribute to the project if you guys are interested.
I'm not hugely familiar with hammer but I am with 3ds/n64 and its architecture. I have rebuilt the original maps in 3ds using the same vertex info and original textures from Goldeneye. I realize that it is not the goal of the team to simply copy goldeneye. However, I noticed the classic "complex" and thought perhaps I could be of assistance on the later classics.
If I can be of any assistance, or you would like more just let me know.
Here is a quick render of The Cradle:
Zippy:
I posted a thread on the same subject. Maybe one day, we can join forces, and ride my unicorn into the mists of Avalon.
VC:
Classics are under my domain. And now that we have playtesting going on again, I'll be getting back to work on them soon. If you want to work on revised maps, post your dossier. There are plenty of them to do.
Crasing:
Great. I started this project quite some time ago, I originally ported a few over to simple UT2004 Maps, Im in the process of bringing a couple to UT3. Long story short, I have all maps both single/multi or can rebuild them fairly quickly. If there is a particular level you would like the mesh for, just to get an idea of what I have done. Let me know.
Here some images of the Dam:
edit: ignore the floating "birds," a remnant of previous work.
Edit #2: After reading your previous message it seems like you are saying that you've got the classics locked down. I want to make it clear I wasn't looking to do anything other than provide the team with the static meshes for all of the original levels. Also as I said before I have all single player levels if there is any interest in that aspect.
Josh [SLX]:
These would be great if they were using GE:S textures, as they could then be used for some nifty animated sequences instead of using the engine itself for single player cutscenes, but its just brainstorming. You say you modeled these from scratch? not bad.
Navigation
[0] Message Index
[#] Next page
Go to full version