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Author Topic: ges-stats.com  (Read 21740 times)

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WatchMyTrace

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Re: ges-stats.com
« Reply #15 on: August 06, 2009, 03:24:28 am »

I love This!! I hope it catches on with more servers
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Re: ges-stats.com
« Reply #16 on: August 07, 2009, 07:58:23 pm »

I sorted by accuracy and noticed:

1.    United kingdom   thePhantom    994 -6 Points    41.3449%    0d 00:04:52h    3    7    0.4286    0    0.0000    300.0%
2.     United states   penguinboy5    1,073 73 Points    21.7694%    0d 00:15:18h    4    3    1.3333    0    0.0000    107.1%

LOL, your formula is fail, bro.
Skipping everyone with under one hour as statistically insignficant...

21.     Sweden   4D • Alb1N 8 år    1,007 59 Points    64.7166%    0d 01:19:35h    141    186    0.7581    0    0.0000    36.1%
22.     United states   Viashino Cutthroat    8,324 -231 Points    97.2059%    1d 07:28:35h    5,809    1,405    4.1345    0    0.0000    34.7%
29.     United states   JessEH    14,633 155 Points    90.3984%    2d 01:04:52h    8,717    2,071    4.2091    0    0.0000    32.4%

I'm pretty bad-ass but I better stay away from that AR-33 or I'll lose some ground.
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WatchMyTrace

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Re: ges-stats.com
« Reply #17 on: August 27, 2009, 07:04:26 pm »

Meh, accuracy shmacracy. Round wins is what really counts. There is nothing wrong with spamming cover fire while you make a hasty retreat for the armor then return on the attack. And I'm not going for accuracy while trying to get my klobb kills up.

Mostly harmless -1 pts
Most dishonorable -10 pts
????
Why? What constitutes most dishonorable anyways?
« Last Edit: August 27, 2009, 07:15:52 pm by WatchMyTrace »
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Rodney 1.666

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Re: ges-stats.com
« Reply #18 on: August 27, 2009, 07:42:43 pm »

Attacking someone from behind (not sure if that applies to knives as well), or shooting an unarmed player.
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Re: ges-stats.com
« Reply #19 on: August 27, 2009, 08:02:23 pm »

If that's what it takes for you to have a chance at a round win, go for it.  I prefer to persue the complete victory, and that requires defeating my own failings, such as missing sometimes or wasting bullets.
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WatchMyTrace

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Re: ges-stats.com
« Reply #20 on: August 27, 2009, 09:03:51 pm »

If that's what it takes for you to have a chance at a round win, go for it.  I prefer to persue the complete victory, and that requires defeating my own failings, such as missing sometimes or wasting bullets.

No that's not what it takes I'm often on the offensive for the entire round always trying for headshots and accuracy of course is going to make you a better player but I don't get too caught up on accuracy. I more like to hone strategies for different maps, weapon sets, and the number of players. Defeating my personal failings involves using all these things as best I can, making smart choices and coming up with better strategies getting as many kills as I can while dying as little as possible. But that's just my personal opinion toward it.  If accuracy were more more important then rounds would be won by hit percentage but there not.

Attacking someone from behind (not sure if that applies to knives as well), or shooting an unarmed player.

Killing a player who is not moving eg: while typing should be a big factor for most dishonorable, if not already.

I think that not killing much at all should be punished worse than being dishonorable.
« Last Edit: August 27, 2009, 09:42:32 pm by WatchMyTrace »
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Re: ges-stats.com
« Reply #21 on: August 27, 2009, 09:48:18 pm »


Killing a player who is not moving eg: while typing should be a big factor for most dishonorable, if not already.

Killing non moving playersdoes not qualify as being dishonorable. How does that even correlate? So you are saying that if I am camping and someone kills me, they are dishonerable? Think about it...

Also, it is impossible for the server to tell when someone is typing since it is entirely client side, they are fucktards for typing during combat and should be justly punished anyway.

The point giving and taking system on HLxStats is completely fucked (at least on WNx servers). There is no reason why a noob who kills me gets 15 points (and I LOSE 15 points) when I killed them 20 times to their 1...
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Jonathon [SSL]

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Re: ges-stats.com
« Reply #22 on: August 27, 2009, 10:14:09 pm »

The point giving and taking system on HLxStats is completely fucked (at least on WNx servers). There is no reason why a noob who kills me gets 15 points (and I LOSE 15 points) when I killed them 20 times to their 1...

QFT
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Rodney 1.666

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Re: ges-stats.com
« Reply #23 on: August 27, 2009, 11:51:10 pm »

Killing non moving playersdoes not qualify as being dishonorable. How does that even correlate? So you are saying that if I am camping and someone kills me, they are dishonerable? Think about it...

Also, it is impossible for the server to tell when someone is typing since it is entirely client side, they are fucktards for typing during combat and should be justly punished anyway.

The point giving and taking system on HLxStats is completely fucked (at least on WNx servers). There is no reason why a noob who kills me gets 15 points (and I LOSE 15 points) when I killed them 20 times to their 1...
QFT

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GTFO of noob-filled rooms.
« Last Edit: August 27, 2009, 11:52:44 pm by Rodney 1.666 »
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Re: ges-stats.com
« Reply #24 on: August 28, 2009, 02:37:25 pm »

Only fifteen?  I drop 25 when I survive combat with one bar left and get klobbed in the ass by a respawner.
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WatchMyTrace

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Re: ges-stats.com
« Reply #25 on: August 28, 2009, 02:59:07 pm »

Only fifteen?  I drop 25 when I survive combat with one bar left and get klobbed in the ass by a respawner.

Not to boast or  anything.....
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WNxCJL9788

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Re: ges-stats.com
« Reply #26 on: August 28, 2009, 03:31:20 pm »

There's a Spectator mode for a reason. You wanna type, go to Spec. Otherwise expect to get shot.

Try losing 25 every time you die, and only get 2 no matter who you kill. I lost 195 points in 10 minutes last night, you learn to deal with it...

But seeing as so many people dislike it, I'll chat to Doc and see what he can tinker with.
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VC

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Re: ges-stats.com
« Reply #27 on: August 28, 2009, 04:00:36 pm »

Not much that can be done; if you don't lose points, rank is just who plays the most.  Besides, this thread has demonstrated that everyone is playing for a different statistic and ignores the others.
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Doc.NO

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Re: ges-stats.com
« Reply #28 on: August 28, 2009, 04:15:12 pm »

The point giving and taking system on HLxStats is completely fucked (at least on WNx servers).
The website uses the stock HLstatsX formula. And no, stock formula is not fucked.

There is no reason why a noob who kills me gets 15 points (and I LOSE 15 points) when I killed them 20 times to their 1...
There is a reason: you got owned by a noob with a shit weapon (say... klobb for example). Shame on you :P Note it works both way: whenever you kill someone better than you, you will gain a lot of point. And even more if the kill is made with a shit weapon.
If highly ranked people wouldn't loose point, how would you gain some?

Not much that can be done; if you don't lose points, rank is just who plays the most.
Heh citrus man is right.


-----------
edit. min points a player gain from a frag is 2, max is 25. What would people around here suggest this to be changed to?
« Last Edit: August 28, 2009, 04:40:08 pm by Doc.NO »
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VC

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Re: ges-stats.com
« Reply #29 on: August 28, 2009, 04:40:58 pm »

The formula is based on the chess system; the point differential determines the swing.  However, chess is a one-on-one even competition.  FPS games are multiple-participant encounters with variable offensive and defensive capabilities.  Fortunately, that's okay because it's a wash in the long run, because statistics is really cool.  So don't worry about it or screw with anything.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."
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