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Goldfinger 64

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monkeyface:
Hope this doesn't count as advertising.
We're .rom-hacking over at shootersforever.com and, to make it short, we're creating a new N64 game based on the Goldeneye 007 game. It's based around the Goldfinger movie and will include 20 single player missions and some multi player versions of the single player maps. You can see its progress over at goldeneyevault.com and shootersforever.com. As we're all in this Goldeneye boat together, I thought you may find it of interest. We're always seeking for people to help out with maps/models/textures and such, so if you feel that you're up to it, just throw me a mail or post at the message board. My mail is kentrye@hotmail.com











InvertedShadow:
This is awesome, what tools do you use to create levels?
Edit-- I just read that you use hammer? Wow, what a coincidence.
I might look into some tutorials, that would be cool to create actual GE64 levels.

Rodney 1.666:
Interesting.
Not much else I can say, other than I'll certainly check it out upon public reveal.

monkeyface:
We basically use DeleD for everything, I sometimes patch up the the more detailed models with XSI Softimage mod tool, the version which can export .obj-files... Hammer was abandoned when we realized it didn't export optimized levels enough. Also, the lighting depends on the geometry of the map, something you really can't control with Hammer.
The best part, I think, is that there is no actual hacking involved. We have this tool, Goldeneye Setup Editor, that can do most of the things you can think of. Wouldn't like to think what it'd require to create software like that, I'm just happy to be the end user of it. It's really intuitive.

Well, upon public reveal we're hopefully far far away from any of the license holders. The public reveal wont be an alpha version, not a beta. It'll be a 1.0 and we'll try to push it fast as we can, if we get there. You never know when legal matters strike.

Jonathon [SSL]:
Hey, aren't you the guy who made the CS map pack for Goldeneye?

I love Goldeneye hacking, I spent a lot of time working with the setup editor before I got into GES. I think a huge project like this will really generate a lot of attention to the Goldeneye hacking scene (if people ever figure out how to use an IPS patcher without coming to the Goldeneye Vault site an spamming posts to SubDrag about it).

Also, how do you import/export the models from Goldeneye? I know how to dump the map files to obj's, but never managed to find anything for models.

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