GoldenEye: Source Forums

  • December 29, 2024, 06:09:50 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: [Solved] Weapon spawns  (Read 7114 times)

0 Members and 1 Guest are viewing this topic.

Pyrokid

  • Agent
  • *
  • Posts: 7
  • Reputation Power: 0
  • Pyrokid has no influence.
  • Offline Offline
[Solved] Weapon spawns
« on: July 10, 2009, 09:53:41 pm »

Currently, players in my server spawn with a hunting knife. What do I have to do to change that?
« Last Edit: July 11, 2009, 12:26:23 am by Pyrokid »
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: Weapon spawns
« Reply #1 on: July 10, 2009, 10:07:18 pm »

Adjust ge_startarmed.
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Pyrokid

  • Agent
  • *
  • Posts: 7
  • Reputation Power: 0
  • Pyrokid has no influence.
  • Offline Offline
Re: Weapon spawns
« Reply #2 on: July 10, 2009, 10:46:55 pm »

Adjust ge_startarmed.
What about this quote from srcds website?
Quote from: Srcds
ge_startarmed 0 //This determines whether the player will start with a knife in their hand (1) or slappers (0). Either way they spawn with both.
I tried it though and the server window said unknown command.
Logged

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: Weapon spawns
« Reply #3 on: July 10, 2009, 11:04:00 pm »

Logged

Pyrokid

  • Agent
  • *
  • Posts: 7
  • Reputation Power: 0
  • Pyrokid has no influence.
  • Offline Offline
Re: Weapon spawns
« Reply #4 on: July 11, 2009, 12:26:12 am »

Thanks for that link.
Logged
Pages: [1]   Go Up