hello everyone
My name is Adam Smith and I am 25 years old and from the town of Harwich, Essex in the UK. I'm a graduate from Escape Studios and have been self teaching myself and improving my models ever since.
I have a familiarity with Maya, ZBrush and am starting to learn Mudbox.
I have a large collection of models which are all available to be viewed at my website,
www.optical-minefield.co.uk however I shall display an example of them here.
This is a New York style building which was modelled entirely in Maya and textured using Photoshop. It was originally going to be used as a pop for independent film which unfortunately never got the funding.
![](http://www.optical-minefield.co.uk/wp-content/photos/HIGH-POLY/01.jpg)
Another angle of the same building
![](http://www.optical-minefield.co.uk/wp-content/photos/HIGH-POLY/03.jpg)
A low poly model of a bin
![](http://www.optical-minefield.co.uk/wp-content/photos/LOW-POLY/Bin.jpg)
The same bin at textured using ZBrush
![](http://www.optical-minefield.co.uk/wp-content/photos/LOW-POLY/Bin_TEXTURED.jpg)
A New York style fire hydrant which is next on the list to be textured and detailed using ZBrush.
![](http://www.optical-minefield.co.uk/wp-content/photos/HIGH-POLY/Hydrant.jpg)
A mailbox
![](http://www.optical-minefield.co.uk/wp-content/photos/LOW-POLY/Mailbox.jpg)
A set of traffic lights
![](http://www.optical-minefield.co.uk/wp-content/photos/HIGH-POLY/Traffic Lights 01.jpg)
A water tower, the last prop modelled for the independent film
![](http://www.optical-minefield.co.uk/wp-content/photos/HIGH-POLY/Water Tower.jpg)
A speed modelling test of a low poly game asset, completed in an hour at Escape Studios.
![](http://www.optical-minefield.co.uk/wp-content/photos/LOW-POLY/L85A_Assult_Rifle.jpg)
A high poly model of a star destroyer, not suitable for a game engine however I fear it demonstrates my ability to model complex architecture and attention to detail.
![](http://www.optical-minefield.co.uk/wp-content/photos/HIGH-POLY/SD_01.jpg)
In closing, my website shows more models that can be displayed here. I aim to be updating my galleries to display not only models but some of the normal maps that I created using programs such as ZBrush.
I thank you very much your time and of course welcome any criticisms that you care to offer.