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Author Topic: Help new textures on hammer  (Read 17071 times)

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FReXx

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Re: Help new textures on hammer
« Reply #15 on: July 17, 2009, 11:38:34 pm »

Les noms, ils sont arbitraires. Mais le nom correct (de repertoire materials) du VTF doit être dans le VMT.
Code: [Select]
"LightmappedGeneric"
{
"$basetexture" "custom/alfzelia"
"$bumpmap" "custom/alfzelia_normal"
"$envmap" "env_cubemap"
"$surfaceprop" "Wood_Panel"
"$surfaceprop2" "Wood_Panel"
}
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mookie

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Re: Help new textures on hammer
« Reply #16 on: July 17, 2009, 11:41:58 pm »

Ca n'ira pas. basetexture dois être mytexture/alfzelia. Même tous les autres probablement.
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FReXx

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Re: Help new textures on hammer
« Reply #17 on: July 17, 2009, 11:48:32 pm »

Oh cool ty! You found my problem again :D Realy ty! :angel:
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FReXx

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Re: Help new textures on hammer
« Reply #18 on: July 17, 2009, 11:56:59 pm »

Hmmm dernière question comment les mettre sur half life 2 episode 2?
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mookie

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Re: Help new textures on hammer
« Reply #19 on: July 18, 2009, 12:00:16 am »

Déplacez les fichiers dans hl2ep2.
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Josh [SLX]

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Re: Help new textures on hammer
« Reply #20 on: August 04, 2009, 01:23:26 am »

Even if English isn't your first language, this is an english speaking forum and it would be appreciated if followed that unwritten rule in the future so others can understand you.
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mookie

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Re: Help new textures on hammer
« Reply #21 on: August 04, 2009, 10:24:54 am »

Translation:

make ur VTF right
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