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Author Topic: Ge_Bunker_Nw  (Read 125321 times)

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coolDisguise

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Re: Ge_Bunker_Nw
« Reply #90 on: March 24, 2010, 11:57:32 pm »

It's looking very good, impressing me with its details (Boris' password screens lol). But why is it the main room is that dark by now? :-(
Also... why's there a Janus sign on the wall?
Thought they broke in there stealing the GoldenEye key, they wouldn't have had to, if they worked together in the first place ~
*just wondering*
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Mangley

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Re: Ge_Bunker_Nw
« Reply #91 on: March 25, 2010, 12:47:01 am »

Great work FreXx, it looks fantastic and I'm really digging your brush work. The bathrooms and kitchen area is really nicely done and I'm really loving what you've done with the outdoors area.

Some of the doors could use a little love just to make sure they don't disappear into the walls and those dark rooms could use some lighting.

I can't wait to play it!
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killermonkey

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Re: Ge_Bunker_Nw
« Reply #92 on: March 25, 2010, 01:47:23 am »

WOW. Simply amazing work! I really cannot wait to play this.

If you want, you can get with me so we can discuss proper gameplay entity placement
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Konrad Beerbaum

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Re: Ge_Bunker_Nw
« Reply #93 on: March 25, 2010, 07:08:38 am »

I recognize those consoles :P.  Nice job on the map. One thing that stood out to me is that the corridors feel a bit bland. 
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The Cy

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Re: Ge_Bunker_Nw
« Reply #94 on: March 25, 2010, 08:58:42 pm »

why canĀ“t this be the official bunker map ? I really don't think it gets any better than this
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major

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Re: Ge_Bunker_Nw
« Reply #95 on: March 25, 2010, 10:36:50 pm »

You haven't seen the official version ;)
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CCsaint10

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Re: Ge_Bunker_Nw
« Reply #96 on: March 26, 2010, 01:02:53 am »

you haven't seen it very much either.. :P
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Wake[of]theBunT

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Re: Ge_Bunker_Nw
« Reply #97 on: March 26, 2010, 07:49:04 am »

I've seen a window into your soul. You probly should draw the blinds...
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CCsaint10

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Re: Ge_Bunker_Nw
« Reply #98 on: March 26, 2010, 09:37:01 pm »

Don't look at me...I'm completely innocent, just pointing it out to major....
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major

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Re: Ge_Bunker_Nw
« Reply #99 on: March 26, 2010, 09:58:45 pm »

I've seen a handful over last 3 years(beta2 and current).

But back on topic. Looks awesome, needs a good bit of fine tweaking still, but from the video looks pretty solid. Can't wait to play!
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CCsaint10

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Re: Ge_Bunker_Nw
« Reply #100 on: March 26, 2010, 10:12:10 pm »

ok maj :)

As for you frexx, I think you should add some more pipes other deformities into the hallways (as previously brought up also) and throw in a few varying texture for the ground, ceilings, or walls in the hallways as you walk down. To me, it seems like the main room has all the work put into it right now and the corridors seem a little neglected. Most likely though you are probably still getting to them. :)

Also, why did you remove the grated bottom in the main room? I thought with a little bit of tweaking it was going to be hot to have multiple levels to play on.

Keep up the good work. :)
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Jeron [SharpSh00tah]

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Re: Ge_Bunker_Nw
« Reply #101 on: March 27, 2010, 05:31:03 pm »

you haven't seen it very much either.. :P

I have, haha!

*Points finger*
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

[GE:S Com] DF Ank1

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Re: Ge_Bunker_Nw
« Reply #102 on: August 08, 2010, 04:52:10 pm »

Just 7 Words : The best bunker i have ever seen. So whats now with this bunker ? No Update for long time.
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Re: Ge_Bunker_Nw
« Reply #103 on: August 13, 2010, 07:39:49 pm »

Just 7 Words : The best bunker i have ever seen. So whats now with this bunker ? No Update for long time.
Just 3 Words: IT IS AWESOME!
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Jeron [SharpSh00tah]

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Re: Ge_Bunker_Nw
« Reply #104 on: August 15, 2010, 01:37:54 pm »

New look style for corridors!

That looks like 100% DECOMPILE from my version. Except now you changed a few things. Same texture choice, same lighting, same brush work, same model placement. Even that red arrow decal, I have in the same spot.
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Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
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