Editing and Customization > Community Content
Ge_Bunker_Nw
CCsaint10:
dude, holy shit man. I really like what you have done to it. It looks amazing. I absolutely LOVE how you made everything explode. That function will be REALLY Handy in beta 4 (hint). :) Love the doors too. They sounds and control pad add so much to it. In my opinion, you are a REALLY good mapper. The ONLY thing that I would be concerned at right now (that I noticed) is getting stuck in the computers after they fall off the desk...is there a way that you can make them fall and then become a non-clippable object? Man...AMAZING man. Keep workin' on it. It is going to be great. :) *shivers* If you need some more input/you would like another beta tester to help you out to find some problems and get some new ideas, Just ask. :)
Saint
FReXx:
--- Quote from: CCsaint10 [bklax23] on July 03, 2009, 07:45:27 am ---dude, holy shit man. I really like what you have done to it. It looks amazing. I absolutely LOVE how you made everything explode. That function will be REALLY Handy in beta 4 (hint). :) Love the doors too. They sounds and control pad add so much to it. In my opinion, you are a REALLY good mapper. The ONLY thing that I would be concerned at right now (that I noticed) is getting stuck in the computers after they fall off the desk...is there a way that you can make them fall and then become a non-clippable object? Man...AMAZING man. Keep workin' on it. It is going to be great. :) *shivers* If you need some more input/you would like another beta tester to help you out to find some problems and get some new ideas, Just ask. :)
Saint
--- End quote ---
Thank you very much for your comment. This is not the computer stuck, I stuck in the chairs! I will put non-clippable for the chair!
major:
Looking very good, can't wait to see what you have in plan for the rest.
Now you gotta update your Sig ;)
kraid:
Not bad, i like the idea of adding a few new passages to increase the flow of the map.
The monitors are exploding by default. You can make them prop_physic_multiplayer, so they'll have no player collision and a better performance ofc.
Some things are looking a little blocky to me (e.g. the support beams in the corridors) and a few Textures could be changed as well.
Like the gray concrete walltexture you're using everywhere, try something more true to the original game.
rdcarden2006:
Looks nice. I especially like the idea of adding a new corridor between the glass door and the helipad. That part to me always seemed to be too long and straight without having some kind of alternate route.
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