Editing and Customization > Community Content

Ge_Bunker_Nw

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FReXx:
I confirm what you say. I removed the real-time control room reflection. The fps is greatly lowered and more this is where there is more things to load. I'll keep this effect in the corridor and may be entered to add some aditional place.

To Peroxwhy?gen:
Yes it is in my future plans. I want to do my best for it is no room or hallway that ended in a cul-de-sac.

To all:
Thank you for your comment of encouragement. I'll do my best to get this map in a few weeks to start and finish of other related projects.
But I have to fix my problem of quality above hammer editor first.

So:
In terms of the 2 rooms in red on my blueprint. Do you have any ideas of parts and place that I could create that would be realistic? Because the room on the left I do not see his utility. The right part I do not like the hallway that goes to all the senses. I also find it unnecessary.

FReXx:
Some new for you :)

Real-time reflection will remain in the entrance hallway.
Server Octagonal Room
Maintenance corridor "Work in progress."
Prison finaly finish!
Small images of the corridor that goes in all directions.


Some tips to finalize!

* Build integrality of the map.
* Add new corridor and room.
* Finalise Optimisation.
* Add some details\decoration.
* Add weapons and bots path.
* Beta testing.
* Released map.Whats done?

* DONE!
* DONE!
* DONE!
* UNDONE!
* DONE!
* UNDONE!
* UNDONE!

The Cy:
Great news, man! If you need some testing soon, I'm willing to help you.

TriDefiance:
Same, I'll help Beta Test if needed!

StupidMarioBros1Fan[1138]:
Will be supported? If they're not currently, then please add support before release because that's something that custom maps tend to lack, a good bot support if any support to begin with. Sometimes I can't or don't want to play on a server so I play against bots (no matter how dumb they can be) and it makes me sad when an awesome custom map doesn't have bots available.
Also I'd be happy to beta test the map.

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