Editing and Customization > Community Content

Ge_Bunker_Nw

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kraid:
Soundscapes are not that hard after all, i mean i was able to get it right on my map, too.

CCsaint10:
All it really takes is you looking at another map file in GES and seeing how they set up their trigger boxes and then finding their soundscape .txt file. Not hard at all. If I can figure it out, I know you can. :)

alsoforum:

--- Quote from: CCsaint10 on June 13, 2009, 11:02:39 pm ---VERY NICE! It is getting so much more sexy. :D I am assuming you are going to make it a little bit more detailed and not so "tidy" since the movie version wasn't that clean. In fact, i think there were more computers all the way across the front area...I forget though and it wouldn't be as good for fighting in cause of cramping. web site builderbusiness opportunityAnyways, hope you add some "dirtiness" to the map at some point to make it not so spotless. :D

--- End quote ---

That looks amazing. Keep up the great work!

The only thing I don't like is that the hallway is a little too long.

FReXx:
Hi everyone! After nearly three years of inactivity for the construction of the map bunker_nw and the total loss of the map. I return in force to start this map.

The design will be very similar to the old version but with some stuff changed. Because I is not the first map.

I learned a lot about hammer since 3 years.
So the future map, will be better optimized and get more work on lighting.

Thank you Goldeneye Source community to support me in this project. Without you I would not have continued.

Thank you

FReXx alias Tareyu!

namajnaG:
Howdy! Saw you testing earlier in the server browser as I was testing my own maps! Hope it's getting along pretty well :)

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