Editing and Customization > Community Content
Ge_Bunker_Nw
CCsaint10:
ok maj :)
As for you frexx, I think you should add some more pipes other deformities into the hallways (as previously brought up also) and throw in a few varying texture for the ground, ceilings, or walls in the hallways as you walk down. To me, it seems like the main room has all the work put into it right now and the corridors seem a little neglected. Most likely though you are probably still getting to them. :)
Also, why did you remove the grated bottom in the main room? I thought with a little bit of tweaking it was going to be hot to have multiple levels to play on.
Keep up the good work. :)
Jeron [SharpSh00tah]:
--- Quote from: CCsaint10 [bklax23] on March 26, 2010, 01:02:53 am ---you haven't seen it very much either.. :P
--- End quote ---
I have, haha!
*Points finger*
[GE:S Com] DF Ank1:
Just 7 Words : The best bunker i have ever seen. So whats now with this bunker ? No Update for long time.
Maxaxle:
--- Quote from: [GE:S Com] DF Ank1 on August 08, 2010, 04:52:10 pm ---Just 7 Words : The best bunker i have ever seen. So whats now with this bunker ? No Update for long time.
--- End quote ---
Just 3 Words: IT IS AWESOME!
Jeron [SharpSh00tah]:
--- Quote from: FReXx on March 19, 2010, 08:54:29 am ---New look style for corridors!
--- End quote ---
That looks like 100% DECOMPILE from my version. Except now you changed a few things. Same texture choice, same lighting, same brush work, same model placement. Even that red arrow decal, I have in the same spot.
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