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Author Topic: Moonraker Lasers?  (Read 19331 times)

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Rodney 1.666

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Re: Moonraker Lasers?
« Reply #15 on: August 25, 2009, 01:23:08 am »

And then the two would be more identical than they already are...
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Maxaxle

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Re: Moonraker Lasers?
« Reply #16 on: August 25, 2009, 01:47:25 am »

And then the two would be more identical than they already are...
Okay then, what do you suggest? Have an overpowered, unlimited-ammo weapon?
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major

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Re: Moonraker Lasers?
« Reply #17 on: August 25, 2009, 01:51:17 am »

Just have it have a cool down of something, where can only spam for like 20 shots or so then have to wait for a little cool down, like a machine gun in other games. Just a idea.
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Rodney 1.666

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Re: Moonraker Lasers?
« Reply #18 on: August 25, 2009, 01:55:07 am »

Just have it have a cool down of something, where can only spam for like 20 shots or so then have to wait for a little cool down, like a machine gun in other games. Just a idea.

Mayhaps give it a strained electronic noise when the gun is trying to operate when stressed. (overheated)
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Maxaxle

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Re: Moonraker Lasers?
« Reply #19 on: August 25, 2009, 01:58:06 am »

I like the idea of overheating, but what if it just fires in 3-shot bursts? And maybe instead of overheating (though it's completely feasible and plausible), there's a little battery meter that runs out every 3 shots and recharges? Worst meter: 3 small lights of some sort. Best meter: something that looks like it's from Star Trek.
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Re: Moonraker Lasers?
« Reply #20 on: August 25, 2009, 12:45:05 pm »

A Silver PP7 can fire much faster then the laser. So it's not exactly the same weapon without the need of reload. Playtests will show if it's overpowered that way and if so, it will be adjusted one way or another.
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