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Author Topic: Co-Op and Counter-Op  (Read 6726 times)

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Zippy

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Co-Op and Counter-Op
« on: May 19, 2009, 01:59:38 pm »

Say in the future that the mod team makes a campaign mode with bots and such. Would it be cool if a co-op mode was implemented with it? Or a counter-operative mode, like Perfect Dark, where the counter-attackers become the enemies?
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Wake[of]theBunT

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Re: Co-Op and Counter-Op
« Reply #1 on: May 19, 2009, 04:53:39 pm »

Well a campaign mode isnt on the cards yet, but ive personally always felt it should be scaleable to co-op instead of just single player, or for instance both.
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VC

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Re: Co-Op and Counter-Op
« Reply #2 on: May 19, 2009, 06:15:38 pm »

KM, #S,  and I have spitballed a path toward addressing the Co-op and Single-Player issue.

If we make it that far, you will be pleased with what we create.  Logistically speaking, a lot of what needs to be done is already in progress.  I'm brewing the classic maps albeit slowly because it's my hour-a-day hobby, Live and Let Die shows much of the logic can be knocked-out in a LUA script, and that really leaves only the grunt work of making the models, coming up with fun ideas to enhance the gameplay, and adding a few new code chunks.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."
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