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Music (genuine GE Style)

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killermonkey:
Dude, I take back what I said previously! #3 hits it on the spot compared to the previous versions you did. I am actually quite impressed :)

This music is dark, gloomy, bondish in the background, and would go great for an epicly large level such as Surface, streets, etc.

Keep working on it, I bet it is bound to make our next OST :)

Sole Signal [Audix]:
I was a bit hasty in my previous assessment of this. I let it loop about five times and I think that KM's mention of Streets is dead on. This track sounds very "urban" and the atmosphere would fit very well.

What's your goal with this, Goldenzen? Do you wish to be part of the team or just contribute a few tracks?

Goldenzen:
I would LOVE to be part of your team, I think it would be the greatest thing to work together. I also see what you mean when you`re saying it doesn`t fit the structure of the game; I`ve listened to some of your tracks and heard that they are very god, very fast and with a big load of action. My style is more good ol` Goldeneye style - I see the "conflict" there.

But if you give me a chance and think there are some tracks i could work on together with you this would be awesome.

Sincerely,

Yannick

CCsaint10:
To be completely honest, it seems too simple to me. The reason I like audix's and bass's music is it has so much complexity to it and not just the basic bond theme in the back. The third track definitely changes a lot more than the original, which is good. However, the quality of the instruments seems very low also compared to bass's and audix. I think it would be a huge contrast to put this with audix and bass's music....but, again, it is up to everyone else I guess...frankly...not enough complexity and it has the same drum/bass beat....kind of gets old hearing it by the end IMO

Goldenzen:
Thanks CCSaint, I understand what you mean although I have an other point of view:
The lack of complexity is a weakpoint I can work on. The problem is: I don`t yet see to invest that much time in a track I couldn`t share with anyone, you know the problem is: I can invest hours and hours in this track to make it better, but what`s the point of it, if I can`t release it. I had so much bad experiences in making work, especially music that took me weeks and then the producer said: "No we rather not want this".
Now I`ve seen this possibility with the GE Mod, I already invested several hours in improving GE Walkthrough and you already see progress :)

Another point is again; if you listen to old Goldeneye tracks, they are simple: There are no big highlights or as David Arnold calls it "Swing Thing". And especially not in Norgates soundtrack. Although there`s a bit more complexity coming from changing instruments and sounds.

I did it in a long loop the be suitable for a level. And the weak instruments are chosen to fit the old, rusty and dark Russian SSSR style, you know heavy, dark, mechanical...
If you read my programs that are used you can see I don`t use old or cheap programs.

And please remind: This is just a track to show what could be possible and to show the atmosphere it has to it. If I could do it for something with a goal, of course I`d take more time.

I hope you see what I try to say, I am not trying to negate your critics, I am thankful but I want to make you see my point of view.

Sincerely,

Yannick

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