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Author Topic: VC's Cartogratorium: Temple  (Read 28495 times)

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CCsaint10

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Re: VC's Cartogratorium: Temple
« Reply #15 on: May 14, 2009, 08:46:49 am »

yeah...we need to help out sharp some more for his power supply....also..can't wait to see those classics start appearing. :)
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Rodney 1.666

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Re: VC's Cartogratorium: Temple
« Reply #16 on: May 14, 2009, 02:14:01 pm »

yeah...we need to help out sharp some more for his power supply....

Let's go see whar we're at so far...
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InvertedShadow

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Re: VC's Cartogratorium: Temple
« Reply #17 on: May 15, 2009, 12:32:41 am »

Whoa, I didn't see this until now. Haha
How close does your version match mine?
I'm just curious on how close I got, since I had to sit there and count the tiles on the ground and walls.
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VC

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Re: VC's Cartogratorium: Temple
« Reply #18 on: May 15, 2009, 12:49:02 am »

I didn't compare, but aside from scale (which I forgot to calculate and post for the lols), you probably got it pretty close.

The previous Library Classic was whack.  Even simple things like the ramps aren't as wide as the corridors, is wrong.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

JcFerggy

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Re: VC's Cartogratorium: Temple
« Reply #19 on: May 15, 2009, 02:42:58 am »

You said you got the distance down now, so would you mind showing a comparison shot to where it would land now?
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VC

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Re: VC's Cartogratorium: Temple
« Reply #20 on: May 15, 2009, 02:48:51 am »

If I remember I'll post the firing range in vc_temple.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
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VC

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Re: VC's Cartogratorium: Temple
« Reply #21 on: May 15, 2009, 06:49:53 pm »

Scale for vc_temple is 100.554%.

I think Taco asked to see the new ballistic weapon ranges.  Here are the markers in the testing/current version of vc_temple.

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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

Peroxwhy?gen

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Re: VC's Cartogratorium: Temple
« Reply #22 on: May 15, 2009, 07:32:56 pm »

I would think that the Glauncher would just reach a few feet past the throwing knife range
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JcFerggy

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Re: VC's Cartogratorium: Temple
« Reply #23 on: May 15, 2009, 07:33:16 pm »

Yup, it was me and that is exactly want I wanted. Hopefully the next screen we see involving the Grenade Launcher will have a model of its own.
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VC

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Re: VC's Cartogratorium: Temple
« Reply #24 on: May 15, 2009, 07:44:29 pm »

P: And then you would think again.

T: Hopefully you are modelling it.
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"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

JamesBondMan

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Re: VC's Cartogratorium: Temple
« Reply #25 on: May 16, 2009, 09:34:41 pm »

Quote
P: And then you would think again.

Lol. rofl. That's funny.
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Re: VC's Cartogratorium: Temple
« Reply #26 on: May 21, 2009, 09:27:46 am »

I could have sworn I have already seen a modeled version of the Grenade Launcher for GES... did it get lost?
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Rodney 1.666

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Re: VC's Cartogratorium: Temple
« Reply #27 on: May 22, 2009, 05:50:02 am »

There was a model posted for it back in... '06 I think it was.
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killermonkey

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Re: VC's Cartogratorium: Temple
« Reply #28 on: May 22, 2009, 03:10:31 pm »

It is modeled and animated. Waiting for Kinky to finish finals at uni.
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