Debriefing > Join Us
Level Designer Application.
kraid:
Set up hammer for GES, here's a tutorial:
http://forums.goldeneyesource.net/index.php/topic,2954.0.html
This will give you all the GES entities needed. The textures and props are also included in the client release, even some Bunker props are allready there.
VC:
Here's your guide.
Subtract one from all the numbers you see here (thus, 8 becomes 7; 2 becomes 1; leave 1 at 1 for now, KM hasn't implemented 0 for us yet), add weapons to empty rooms in a reasonable manner: the helipad should get a gun like a 4 or a 5 since it's hard to get to and traps you. Put stronger guns near armor, weaker guns grouped between action zones. Once it's up and running we'll get with you on weapon pattern alterations if any are needed.
I've already explained most of this, so READ THIS.
Sean [Baron]:
Bumped to trial
killermonkey:
Weapon 0 is now implemented :)
kraid:
--- Quote from: VC ---the helipad should get a gun like a 4 or a 5 since it's hard to get to and traps you.
--- End quote ---
IMO this is one thing to work on this map, since it's not the classic one, how about adding a passage to the ventilation shaft, so you can reenter the bunker there. Just a thought.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version