Debriefing > Questions, Help, & How To's

GES music question

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Sole Signal [Audix]:

--- Quote from: Rodney 1.666 on May 28, 2009, 03:24:42 am ---Interesting, 'cause every time I enter either of those maps, their corresponding track is always in the background  ::)...

--- End quote ---
Kraid got it; I was referring to the N64 and the absence of a specific "N64 counterpart" for those maps. Not understanding where you're going with the eye roll attitude.

Our lofty goal for GE:S is to have a script that cycles between at least two different dedicated tracks for each map. The SP maps will retain the same music since they had their own specific tracks. MP only maps (like Temple, Library...) may pull from a pool of MP tracks. We shall see.

VC:
I've suggested an info_jukebox entity for mappers. It'd be like the shadow controller, you just drop it in, add a list of music identifiers, and the triggered soundscapes would reference it to know which song to play.  Of course, since the current music hack relies on external script files... >_>

Rodney 1.666:

--- Quote from: Audix on May 28, 2009, 02:26:40 pm ---I was referring to the N64 and the absence of a specific "N64 counterpart" for those maps.
--- End quote ---

Yes, and to which I said:


--- Quote from: Rodney 1.666 on May 28, 2009, 03:24:42 am ---Interesting, 'cause every time I enter either of those maps, their corresponding track is always in the background...

--- End quote ---

Subterranean Caverns and Egyptian Temple always play their corresponding single player mission track in the background every time those two stages are played in.
In fact, this applies to Facility, Bunker, and Archives as well.
I know that Temple, Complex, Caves, Library, Stacks, and Basement cycle through various tracks.


For the record, not knocking anyone's work. The N64 tracks for those two maps just have a different feel that I like.

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