Debriefing > Impressions & Feedback
Team distinctions/outlines
Smurfy:
I came back to GE:S and noticed that it's very hard to tell apart one team from the other. At first I just shot everyone, but then I was more hesitant so the other guy always got a shot off before me. Valve are always talking about how they exhaggerated team outlines in TF2 so you could tell classes apart, and they all have big blue/red arms and rim highlighting. They also redesigned the L4D characters with what they learned. The GE:S team needs to work on these things too.
I'd like to add that when I broached the subject on the server, everyone agreed with me. Please consider it.
PPK:
The teams are incredibly easy to tell apart from each other. The MI6 team is compromised of the "good guys", i.e. Bond, Valentin and Mishkin. The Janus team is the "bad guys", like Ourumov and Boris. You can't have "bad guys" on the MI6 team nor vice-versa.
It is this simple and straightforward. Also, you can pass by your team members whereas you'll collide with members of the opposite team.
Jonathon [SSL]:
--- Quote from: PPK on April 25, 2009, 07:49:27 pm ---The teams are incredibly easy to tell apart from each other. The MI6 team is compromised of the "good guys", i.e. Bond, Valentin and Mishkin. The Janus team is the "bad guys", like Ourumov and Boris. You can't have "bad guys" on the MI6 team nor vice-versa.
It is this simple and straightforward. Also, you can pass by your team members whereas you'll collide with members of the opposite team.
--- End quote ---
It's easiest to tell by just looking at the guy. If he's on your team, when you look in his direction, a blue (MI6) or red (Janus) string of text will pop up telling your ally's name, health, and armor.
Typically, I just spray at the guy to be safe though (In darker maps like temple_classic it's sometimes hard to tell who's who), as long as FF isn't on (Which on 99% of servers it isn't).
The TF2 outlines thing would be tricky to do in GES, because almost every character model is wearing some sort of darker-colored outfit, with the exception of Jaws and Semedi
Wake[of]theBunT:
This seems to be the opinions only of people who havent learned our game yet. Thats not to say the opinions arent meaningful, just that all of us who know better, know because we took the time to learn and understand the game's teamplay system.
Ive had the experience to learn, you should allow yourselves the time to learn also. In tf2 the classes are mirrored so of course you need to set them apart with graphics and they chose outlines... well in GE:S its character based not class based, and on each team there is assignage as said "bad guys vs good guys" once you learn what that means.
.......
Think of it this way, in a james bond movie you can assert from plot if a character is bond ally or villian. In the game we create it relates only to goldeneye and the original game sure, but is already well layed out for you with our selection menu what team a player is. Its clearly written and all you then need to be aware of is what team you chose, and to shoot people on the opposite team.
VC:
People aren't used to needing to recognize the characters they see. For so long, all you've needed to know is color patterns. Except for Counterstrike, which is at least a little more subtle and varied, it's been RED versus BLUE for nearly all games.
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