Editing and Customization > Community Content
Custom Dell XPS model
Kujo:
While working on my map of the computer lab I work in, I realized it wasn't going to look very complete unless I had some custom models to work with (as the only computer model in GES is an ancient 386 PC from the control room). I spent some time learning how models are used in hammer, and figured out how to extract the "Beefy" Dell Dimension computer from cs_offce (Counter Strike) and import into my map.
However, I also wanted to portray the Dell XPS 700 machines we had in the lab. My friend, who had only done some simplistic modeling for Oblivion a while back, decided to try his hand at 3ds Max Studio, and see what he could do. This is what he came up with:
http://playground.bradley.edu/~moverholt/xps.jpg
After completing the skin and getting it in game, this was the result:
http://farm4.static.flickr.com/3608/3461369029_b8a512413f_b.jpg
^^ Click for larger image ^^
http://farm4.static.flickr.com/3621/3462184682_fc649a12e3_b.jpg
^^ Click for larger image ^^
http://farm4.static.flickr.com/3575/3461360943_48fb3b1cae_b.jpg
^^ Click for larger image ^^
Not bad for his first Source model! And yes, we noticed there was an issue with the outer metal shell being too thin and not texturing properly from behind, and are working on a solution. But this is his mostly finished model.
Let me know what you guys think, and I'll make sure to show him what you guys say.
P.S. This also shows you a little more of the work I've done on my ge_mislab map. It is mostly complete, except for a few more custom models and textures I might try to get in there. Now, I am mostly working on expanding the map to the rest of the building and giving it more playability than the small room the lab makes up.
killermonkey:
Add $nocull 1 to the textures vmt. This will enable drawing of the texture on the "culled" side of the polygon.
PPK:
The map is looking good. The number of props in the room shown on the room may make the map a little iffy performance wise, but since you get 157 fps with everything maxed out (I guess it is maxed out), it shouldn't represent that much of a punch on lower-end systems, that are supposed to run the mod at lower settings. It'll probably be like Archives.
The model of that Dell looks nice btw.
Keep up the good work!
Sp1nn3y:
--- Quote from: PPK on April 21, 2009, 05:26:13 pm ---The map is looking good. The number of props in the room shown on the room may make the map a little iffy performance wise
--- End quote ---
Agreed, you do seem a bit crunched on elbow room with alllll of those computers squished one after one, maybe add some leeway room and stuff?
all out though, looks sexy
Rodney 1.666:
Props to your prop.
--- Quote from: Sp1nn3y on April 21, 2009, 06:34:22 pm ---Agreed, you do seem a bit crunched on elbow room with alllll of those computers squished one after one, maybe add some leeway room and stuff?
--- End quote ---
Methinks everyone there works with a dual monitor setup.
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