While working on my map of the computer lab I work in, I realized it wasn't going to look very complete unless I had some custom models to work with (as the only computer model in GES is an ancient 386 PC from the control room). I spent some time learning how models are used in hammer, and figured out how to extract the "Beefy" Dell Dimension computer from cs_offce (Counter Strike) and import into my map.
However, I also wanted to portray the Dell XPS 700 machines we had in the lab. My friend, who had only done some simplistic modeling for Oblivion a while back, decided to try his hand at 3ds Max Studio, and see what he could do. This is what he came up with:
http://playground.bradley.edu/~moverholt/xps.jpgAfter completing the skin and getting it in game, this was the result:
http://farm4.static.flickr.com/3608/3461369029_b8a512413f_b.jpg^^ Click for larger image ^^
http://farm4.static.flickr.com/3621/3462184682_fc649a12e3_b.jpg^^ Click for larger image ^^
http://farm4.static.flickr.com/3575/3461360943_48fb3b1cae_b.jpg^^ Click for larger image ^^
Not bad for his first Source model! And yes, we noticed there was an issue with the outer metal shell being too thin and not texturing properly from behind, and are working on a solution. But this is his mostly finished model.
Let me know what you guys think, and I'll make sure to show him what you guys say.
P.S. This also shows you a little more of the work I've done on my ge_mislab map. It is mostly complete, except for a few more custom models and textures I might try to get in there. Now, I am mostly working on expanding the map to the rest of the building and giving it more playability than the small room the lab makes up.