Debriefing > Impressions & Feedback
WnX Servers (Random GameMode)
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killermonkey:
I don't know were else to post this (I sound like a n00b) but it needs to be addressed:
Ok, we know what the most popular server is, that's the Wnx Random Game Mode server. Honestly though, how many times have you gone to go play in it and its L-T-K frag fest. The configuration for that server needs to be fixed so that LTK is not the game mode every other round (it almost is, serious). Here is a gameplaycycle.txt that will help you guys out:
--- Code: ---
deathmatch
deathmatch
yolt
mwgg
ltk
mwgg
yolt
deathmatch
mwgg
--- End code ---
This is give a higher probability that the other game modes are chosen over LTK. The way the random game mode works, though, is that it will never choose the same game mode two times in a row. So its not like this will become a deathmatch/mwgg server. It will just more likely NOT land on LTK as the next mode.
Thoughts? I am boycotting this server until it's fixed, I play on WnX MWGG (bad ping though), the Wet Spot, and the Bradley servers
Also, there is a supreme lack of USA MWGG servers...
Doc.NO:
--- Quote from: killermonkey on April 15, 2009, 01:29:37 pm ---I don't know were else to post this (I sound like a n00b) but it needs to be addressed
--- End quote ---
Oh, hai KM. A steam convo would have been enough hehe. Im not much of a talkative person, but my door is always open.
--- Quote from: killermonkey on April 15, 2009, 01:29:37 pm ---Honestly though, how many times have you gone to go play in it and its L-T-K frag fest. The configuration for that server needs to be fixed so that LTK is not the game mode every other round (it almost is, serious).
--- End quote ---
I'm using the stock configuration: dm/ltk/mwgg/yolt randomized. If the randomize function is coded well enough, there should be as many ltk as dm, mwgg, and yolt. Not more :P
--- Quote from: killermonkey on April 15, 2009, 01:29:37 pm ---Here is a gameplaycycle.txt that will help you guys out:
--- Code: ---
deathmatch
deathmatch
yolt
mwgg
ltk
mwgg
yolt
deathmatch
mwgg
--- End code ---
This is give a higher probability that the other game modes are chosen over LTK.
--- End quote ---
I do see your point. Right now LTK should have a prob of .25. To please you I'll nerf it down to .15 which is close to the .11 your asking for.
--- Quote from: killermonkey on April 15, 2009, 01:29:37 pm ---Thoughts? I am boycotting this server until it's fixed, I play on WnX MWGG (bad ping though), the Wet Spot, and the Bradley servers
--- End quote ---
Well your motivated haha.
--- Quote from: killermonkey on April 15, 2009, 01:29:37 pm ---Also, there is a supreme lack of USA MWGG servers...
--- End quote ---
There is a supreme lack of players as well tbh...
Doc.NO:
--- Quote from: Doc.NO on April 15, 2009, 07:53:31 pm ---I do see your point. Right now LTK should have a prob of .25. To please you I'll nerf it down to .15 which is close to the .11 your asking for.
--- End quote ---
which is done now :)
killermonkey:
;) Nothing like stirring the pot. Thanks!
The randomize is not coded well, but then again we set it up for failure by initially giving it such a small pool to choose from (3 out of 4) the bias in the number generator begins to show rapidly
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