We intend on going to full particle effects for our muzzle flashes at some point, but we don't have very many skilled particle people...
Muzzleflashes aren't that hard apparently, here's one I made:
RCP-90 Muzzleflash. Is there any way to implement it, or is it built into the client.dll? (Or the encrypted weapon scripts)
Oh yeah, and the beam in the center looks funny because it took me a bazillion tries to capture the muzzleflash in action (it's less than 1/2 second), and the image I managed to get was at the end half of the effect.