Debriefing > Impressions & Feedback

Add these Muzzle Flashes

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StrikerMan780:
I've been using these Muzzle Flashes for GES for a while now, makes Gunfire in GES Look more Authentic and Action Movie/GE64 N64-like. And, best of all, doesn't remind us of playing a Half-Life 2 mod. I was thinking they could be included right in GES, so everyone can enjoy them.

Here is a Screenshot (Looks a lot Better in Motion though):


DOWNLOAD LINK:
http://www.esnips.com/doc/ef96a5e8-00b7-4270-b0db-dfcd07ca48ba/epicflash

^ for those who wanna try those out themselves, the download link is right there. Just extract the ZIP straight into SteamApps\SourceMods\GeSource\

If your Zip application supports full paths, make sure it is enabled, so it extracts in the right place.

Jonathon [SSL]:
I would recommend making the first sprite less transparent (Don't know if its as noticeable ingame) as it currently looks more like a sprite instead of awesomeness coming out of the muzzle of the gun.

Only weapon I feel needs a new muzzleflash sprite right now is the RCP-90, which is right now really only the standard HL2 muzzleflash compared to the awesome 3-streaks of flame that it could be (Like the AR33 muzzleflash).

killermonkey:
We intend on going to full particle effects for our muzzle flashes at some point, but we don't have very many skilled particle people...

StrikerMan780:

--- Quote from: The SSL on April 07, 2009, 07:20:54 pm ---I would recommend making the first sprite less transparent
--- End quote ---

It doesn't look so bad in game, the Translucency is sort of randomized, looks WAY better in Motion. Very realistic too. :D

Jonathon [SSL]:

--- Quote from: killermonkey on April 07, 2009, 07:24:46 pm ---We intend on going to full particle effects for our muzzle flashes at some point, but we don't have very many skilled particle people...

--- End quote ---

Muzzleflashes aren't that hard apparently, here's one I made:

RCP-90 Muzzleflash. Is there any way to implement it, or is it built into the client.dll? (Or the encrypted weapon scripts)
Oh yeah, and the beam in the center looks funny because it took me a bazillion tries to capture the muzzleflash in action (it's less than 1/2 second), and the image I managed to get was at the end half of the effect.

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