Editing and Customization > Community Content
ge_basement_ssl
Jonathon [SSL]:
Yeah, I played around with that for a while, and was watching other people run around in here during testing too. I've made it so that it's easy to not even touch the steps or floor in this room, you can jump on the tables and run around between them while still staying on top easily, then jump off them to the other side. Also, I have the weapon/ammo crate grouped closely enough so that in most cases when you pick one up, the other gets picked up as well because of the way the pickup radius works, so that you don't have to deliberately go to the other table.
Also, all of the props on the table as well as the fans on the ceiling are nocollided so that you don't bump into them while running around on the tables.
However, you just as easily navigate around the tables, there's enough room to slide around between them smoothly.
CCsaint10:
Yep, This is the ONLY map that I have never had any hick ups with when running along walls, tables, and such. SSL pretty much said he Player_clipped the whole level...and it shows. No jitters at all when we were testing.
Jonathon [SSL]:
I've expanded to stack, with a lot of the main geometry done. I've started detailing some of the rooms, starting with a warehouse room through which books are brought in.
Don't worry, there will be actual "Library"-ish areas, with receptionist desks, offices, bookshelves, and the such.
Jeron [SharpSh00tah]:
it looks like those two fans and the decals are right out of runway... (am i right?)
JcFerggy:
I can't tell if Sharp is saying that is a good thing or a bad one, but it looking great so far.
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