Editing and Customization > Community Content
ge_basement_ssl
Kujo:
Very cool. I enjoy seeing other's WIP maps, as I am currently attempting to learn the ropes of basic map making as well. It's good to see other styles and ideas. It gives me something to shoot for :)
CCsaint10:
OH I LOVE YOU SSL. :) THANK YOU FOR NOT PUTTING THE BASEMENT TEXT EVERY TIME YOU SPAWN. :) I really get kind of annoyed seeing the runway text spawn EVERY TIME. No offense sharp, just don't like it.
Looks good man. Can't wait to see how it is when it gets closer to being finished. :) Keep up the good work.
Doc.NO:
I like the 6-pillar room. Could use different textures/light color/etc for the 16-pillar room though.
--- Quote from: bklax23 on March 30, 2009, 07:10:25 am ---OH I LOVE YOU SSL. :) THANK YOU FOR NOT PUTTING THE BASEMENT TEXT EVERY TIME YOU SPAWN. :) I really get kind of annoyed seeing the runway text spawn EVERY TIME. No offense sharp, just don't like it.
--- End quote ---
Sp1nn3y:
--- Quote from: bklax23 on March 30, 2009, 07:10:25 am ---OH I LOVE YOU SSL. :) THANK YOU FOR NOT PUTTING THE BASEMENT TEXT EVERY TIME YOU SPAWN. :) I really get kind of annoyed seeing the runway text spawn EVERY TIME. No offense sharp, just don't like it.
--- End quote ---
It hurts me to read your posts cus stuff like that makes me want to RAWR your face.. You are still hurt over the text thats easily ignorable... -.- Makes me want to ragequit.. It's not that fuckin... RAWR IGNORE IT.
/rage
ON TOPIC: looks nice and clean, I love seeing new WiP's cus thats just showing that we're going to get more and more for the future :D
Jonathon [SSL]:
Redid the sewer room, but I'm slightly unsure of what to do for the lighting. How does everyone feel about how this looks? There's only 4 lights in this room; 2 low-power fluorescents, 1 caged light below the water in the sewer, and the majority of the light comes from the room above. I thought it looked kind of neat because it's a break from the repetitive wall lighting in the hallways surrounding the room, and shadows going upwards (present on the wall monitors) as well as the railing shadows on the wall isn't something that you see in every map.
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