Editing and Customization > Community Content
ge_basement_ssl
JcFerggy:
Needs more tacos.
Sean [Baron]:
I hate the yellow pillars. Whats the reason they are there for? Are there cars\vehicles driving around down here that I cant seem to picture in my mind. Or is there just something special behind those walls that needs protecting? ;)
Other then that, great work ;)
Jonathon [SSL]:
Yeah, that's because I have a few Garage style doors around the map, seeing as they wouldn't be able to carry those big heavy wooden crates and books down to the main storage area through the narrow stairs coming up from the Stack.
And yeah, been working on optimization. Settled all the physics props to save server processing, as well as used the hint/skip stuff to get a consistent average of ~100 FPS in all the rooms, including the main hallway, which always crapped out to 40FPS in the Beta 1.x version of the map.
As for the caves area, it's pretty much the same area as it was in the old version of the map, except for tweaks in the lighting so that it isn't eye-rapeingly bright in HDR mode. Any ideas for what to do with this area appearance-wise?
Jeron [SharpSh00tah]:
info_lighting that black pipe model lol (looks great)
CCsaint10:
really good job on all the lighting so far SSL. It is nice to see that each screen shot of each room has a slightly different touch to it. Like Sharpshootah has said many times, it makes the level look and feel so much better. :) Congrats bud :)
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