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Author Topic: First Day (GDC Blog 3)  (Read 14417 times)

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Mark [lodle]

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First Day (GDC Blog 3)
« on: March 24, 2009, 05:06:02 am »

Today was a very long and hard day. For starters i had a cat nap the day before and ended up getting a total of 2 hours sleep which was a nice start to the day (not). Any way we rocked up at gdc at 8 on the dot to get our media passes for gdc. The passes had a nice media tag stashed on the bottom and allowed us to get into all kinds of areas of gdc. Plus we get our own little room with refreshments, internet and printer access.

The first conference i went to was a full day tutorial on 3d math programming. This highlighted the point that if you want to do games development as a software engineer you need to do the hard maths other wise your going to find it very hard. It covered the basics of 3d maths with vectors, matrices and transformations which i found to not be so fun. How ever later in the day the more interesting lectures started with one on floating point numbers (reals) and the troubles they caused with 3d maths. Most programmers will know that floats get less precise as they get larger in size due to the way the computer stores them. It causes issues of raytracing and bsp trees not working when they should and other issues.

Another cool thing was splines and how all they different types are in reality all the same. This talk made things in the source engine make alot of sense (and early cad programs as well).

After gdc was done for the day we caught up with john from wolffire at the w bar. After a couple of rounds of drinks and rowdy chatter, we headed out to an all American dinner for dinner.

So now im full, and partly drunk and ready for another day. Sorry about the lack of images, but they all sucked today.

Edit: Due to Majors bitching here are the images:











« Last Edit: March 24, 2009, 05:24:20 am by Mark [lodle] »
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major

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Re: First Day (GDC Blog 3)
« Reply #1 on: March 24, 2009, 06:52:29 am »



Edit: Due to Majors bitching here are the images:


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Sean [Baron]

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Re: First Day (GDC Blog 3)
« Reply #2 on: March 24, 2009, 07:21:09 am »

I want some inside information when this is all over ;)
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Jonathan [Spider]

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Re: First Day (GDC Blog 3)
« Reply #3 on: March 24, 2009, 09:36:29 am »

man your making me want to go for one day to GDC lol

it would be such a waste though for me to go cause i have no real biz to do there, other than to job hunt at the career fair.. whcih is always shit cause they just toss your resumes into a black hole never to be seen agian.

but i do love the booze and randomly walking the expo hehe.
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Mark [lodle]

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Re: First Day (GDC Blog 3)
« Reply #4 on: March 24, 2009, 09:40:52 am »

I just got invited to a party on Tuesday night. Wtf? Tuesday?
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Re: First Day (GDC Blog 3)
« Reply #5 on: March 24, 2009, 11:24:31 am »

Awesome pics. :P
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Re: First Day (GDC Blog 3)
« Reply #6 on: March 24, 2009, 05:54:48 pm »

It must be awesome there. I did get 3D math's importance to gaming. It is curious, but it's not my area of study. You must be enjoying it a lot though. Now we can see that behind all those beautiful things you see in games is some real science. Some real one indeed.
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Sp1nn3y

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Re: First Day (GDC Blog 3)
« Reply #7 on: March 24, 2009, 06:15:45 pm »

I just got invited to a party on Tuesday night. Wtf? Tuesday?

Lol, Welcome to America :D.
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Mark [lodle]

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Re: First Day (GDC Blog 3)
« Reply #8 on: March 24, 2009, 07:45:23 pm »

Im doing an intel tutorial atm on multi threading in games and it rocks plus got a free glow in the dark brain (more on that tonight).
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Loafie, Hero of Dreams

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Re: First Day (GDC Blog 3)
« Reply #9 on: March 27, 2009, 03:32:33 am »

west hall is a ghost town. it was better when they had they expo floor there
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