Debriefing > Impressions & Feedback

First thoughts and impressions

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RUMBL3R:
I have been playing for about a week.  I think I've logged around 10 hours or so.  I like what you guys have done and commend you on putting so much work into this.  I do feel however that maybe focus is being lost.  I do understand that you guys aren't making a clone and you have stated this before.  But let's all be realistic.  This is Goldeneye, the game that we all remember from a decade ago.  If it wasn't for the gameplay that Goldeneye had, the game wouldn't have had such a following and this mod may have never been made.  It may only be my opinion but I feel I must spout it out.  I really wish you guys would go back to basics and try to make a true Goldeneye clone.  I have played on a few maps that were 'classic' and really prefer them over the beefed up version of later betas.  I know this request may very well be lost in oblivion but maybe you'll give it some thought.  A friend of mine got the mod at the same time.  He quickly quit playing after he realized that it wasn't the Goldeneye he remembered. I do realize that this mod doesn't have a huge following and I figured this may be one of the reasons.  I know it has certainly made me think.

Thanks for your time guys!

-David

Sp1nn3y:
It would be hard to implement an old school(i emphasize on that) 4 person maximum console game play into an open 8-20 person death math on the PC.. It's also based off of a totally different engine which means obeying the limits of Valve and it's crap is a much difficult thing as is. It's still a Beta and with the latest of Valve's "updates" we have defiantly lost a bit of interest due to that down time.. Yet as a beta i personally think it still delivers with a punch, if you think it's not as the n64 version was please let us know so we can patronize the dev's into fixing :D.

Remember these two words:
Beta & Free

For a free game that has been totally converted Hl2 into Goldeneye.. i say they've done a great job :D.

RUMBL3R:

--- Quote from: Sp1nn3y on March 21, 2009, 04:10:15 am ---It would be hard to implement an old school(i emphasize on that) 4 person maximum console game play into an open 8-20 person death math on the PC.. It's also based off of a totally different engine which means obeying the limits of Valve and it's crap is a much difficult thing as is. It's still a Beta and with the latest of Valve's "updates" we have defiantly lost a bit of interest due to that down time.. Yet as a beta i personally think it still delivers with a punch, if you think it's not as the n64 version was please let us know so we can patronize the dev's into fixing :D.

Remember these two words:
Beta & Free

For a free game that has been totally converted Hl2 into Goldeneye.. i say they've done a great job :D.

--- End quote ---

I'm not taking jabs at the guys... Just wanted to give a little constructive criticism.  Yes, it is infact a free game but as we all know this doesn't mean that it cannot be questioned and reviewed.  Otherwise the forum's purpose would cease to be. :)

coolDisguise:
You're right and that's why we're here - to talk about the mod. :-)

Concerning your first post I thought it was funny, because I was thinking the same way in the beginning when I saw the changes made to (for example) facility (-> BETA 1) but as I played I realized that some new multiplayer maps (like facility_backzone for example) were really fun to play on AND of course, that changes had to be applied to maps, especially small maps. While you would play GE64 with only 4 players, GE: S is mostly like 16 man per server.
If Egyptian wasn't extended, you'd quickly get pissed because of the long hallways and the many players on the map, even in deathmatch. Fair enough, there are some 4 players-servers.
But most of the players really like larger servers. So a "solution" to your "problem" was eventually designing "classic" maps - like stack, library, basment, complex and temple already are - of the newer versions (facility, caves, egyptian) for usage on this small servers. But that's basically taking away the new stuff (map layout changes, props). Shouldn't be very hard to do, but I do not consider it that "important" at the moment since the existing maps are (at least I think so) great and there is more under construction (-> maps, weapons, skins).
Maybe there will be some more classic versions of maps in a later version, but this depends on the dev team.
In any case I think this mod is fun to play (and even more than some actual "games" that came out recently) and if you enjoyed it at least a little (and I think so, because you spent 10 hours) you might keep playing it or at least check later versions when they're released.
Was there something else bothering you beside the maps? I guess not. ^^

killermonkey:
I agree, we have lost "focus". I think we also need to analyze, what exactly are we focusing on?

What defines classic GE64:
1. Maps
2. Weapons
3. Gameplay Options
4. The friendly competitive nature of gameplay
5. The N64

What defines GE:S
1. Maps
2. Weapons (exact/slightly massaged weapon data taken straight from the 64!)
3. Gameplay options (MANY MANY more then 64)
4. Friendly competition (refer you to the "competitive or not" thread)
5. > 4 person multiplayer

It is simply IMPOSSIBLE to replicated the N64 game, firstly what you "remember" and what is in actuality are two very different things. The N64 game would probably not be very successful if it was released now in it's state. Gameplay has changed over the past decade and we can't possibly be successful if we release a Goldeneye clone because no one would want to play that. We give the option to play classic maps, turn off jumping, and use the classic weapon sets, you really can't get much closer to that without losing the fun on the PC.

Thanks for your post

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