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Author Topic: Jump height  (Read 6863 times)

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keefy

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Jump height
« on: March 19, 2009, 04:51:49 am »

Now hit head on some corridors ceillings and lights.
cannot jump over railings on control or through windows on cradle.

Why?

Good work dissabling the impulse and zoom exploits.

« Last Edit: March 19, 2009, 04:54:23 am by keefy »
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drukqaddik

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Re: Jump height
« Reply #1 on: March 19, 2009, 07:14:47 am »

jump+duck is now disabled because of hitbox conflicts.
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keefy

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Re: Jump height
« Reply #2 on: March 19, 2009, 08:06:26 am »

I supose this is temporary until the hitbox thing is fixed?
Isnt the hitbox jump duck soemthing to do with animations or rather lack of an animation for ducking when in midair?
« Last Edit: March 19, 2009, 09:00:19 am by keefy »
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Wake[of]theBunT

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Re: Jump height
« Reply #3 on: March 19, 2009, 10:33:47 am »

This is whats been done to fix unfair use of jumping affecting source hit detection, its not temporary and its not a bug we created etc. "Temporary" is not the status we are giving it. May change in future but thats for then at the moment.

If you hit ceilings dont use jump when moving forward as much. That the only time it's ever a hindrence to movement, otherwise you are hitting a ceiling and coming directly down after hitting your head ; there is no logic defied there.

Additionally, you CAN jump over all railings ive seen, and ive jumped through windows at right angle. Learn the angle? Basically, jump before an object not hugging it before jumping. This way you clear it in every event.
« Last Edit: March 19, 2009, 10:40:00 am by Wake[of]theBunT »
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VC

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Re: Jump height
« Reply #4 on: March 19, 2009, 11:06:53 am »

Motion will be reworked for Beta 4, however, we do not know how much improvement 4 will see.  It looks weird compared to older versions of GES, but in actuality you always could jump this high, Source just faked the visual.

There are a couple jumps that have changed.  The shack windows on Cradle are (almost) impossible now, and one jump on Runway requires jumping on a nearby prop first.  Otherwise mobility is the same as 3.0.
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major

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Re: Jump height
« Reply #5 on: March 19, 2009, 11:09:05 am »

Complex is also a issue.
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