Debriefing > Impressions & Feedback
hello, one question
Carnage:
first of all, I'm happy to see this modification is still strong! I'll never forget the exciting Christmas releases! the beta one was great!
there is something I've noticed with almost every hl2 mod, the player models sort of hunching over. is there anyway to make them stand up tall like original Goldeneye? of course the custom view heights for Jaws and Oddjob would be nice also ;o)
PPK:
Hi there. Welcome to the forums! Hope you enjoy your stay with us.
One of the dev members has already mentioned the hunching of the characters. I don't know if it can be fixed, but I guess the team will give it a try. Maybe it has something to do with the characters' animations and if it has, then I guess they'll fix it. I don't think it's one of their priorities though.
Konrad Beerbaum:
We are using the hl2 animations for most of our character animations because we just don't have the time or animators to recreate all those animations from scratch. We are changing a few of the animations, such as death animations and holding non standard guns like the rcp90, but all that other stuff is really really low priority.
Wake[of]theBunT:
Yes, the animations are still "stock" so its got nothing to do with us why they are hunched. The team will be completing the total conversion aspects in time, in this case making custom player animations when we have set that as a goal. Probably wont be til later, towards the finish when we are polishing things in the mod and animators are doing nothing else more important.
--- Quote from: Carnage on March 19, 2009, 01:21:52 pm ---the custom view heights for Jaws and Oddjob would be nice also ;o)
--- End quote ---
I'm not sure this will ever be done, so please dont count on this being brought from the 64 version. It's not as meaningful in PC environments ; the whole factor of choosing jaws for advantage etc. I think the process itself on source is overly tricky as well so this is another factor.
double0killa:
i thought one of the devs said they were working on the custom heights of characters. whats the point of getting jaws or Job when you dont gain a advantage either way. whats the point of having different chracters when they are all the same height. How in the world can the short man of the game (NickNak) who's is suppose to be 3'9" gun height be the exact same as jaws who is 7'2". The whole point of choosing jaws or job was for some type of advantage either way. If you selected jaws, then your gun would always be at the head of other characters, thus giving you a chance for a headshot every time you squeezed the trigger.The downside to that was Jaws was so dam big, every time someone shot at you it more than likely hit.
If you selected Job, your gun will always be below the waist and you would always have a good shot below the torso. very hard to hit Job but he doesnt do much damage because his gun is never aimed at anyones head.
THIS IS THE STRATEGY THAT MADE GE64 the great game that it is.
I guess what your telling us is that it will be to hard to make characters different sizes on the game. Because at this point, the only difference between characters now is different names and outfits. everything else is the same.
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