Debriefing > Impressions & Feedback

Of Armour and Notes

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VC:
He's talking about armor becoming a damaged pickup by not taking it but shooting it.  One of the few deviations from canon gameplay that I favor is eliminating mechanics that didn't bring much to the game but allow for griefing.  In 007, with about-three players, damaging the body armor was reasonably tactical.  With eight drunken chimps in a server, it's hard enough to get armor at all.

holyice7:
Why would you play with seven drunks and not be drunk yourself?  Party pooper. :P

Anyway, it could be another toggleable option.  For all its minor points, like them or not, they're what made GoldenEye...GoldenEye.

eamonn:
If it's not too much work, it'd be nice if it was toggle-able, but I don't think it's a high priority, and I know I'd never use it (if I had a server).

double0killa:
i agree with the damaging of body armor. Yea if 8 guys are running around then you would have a hard time even gettin a vest much less destroying it, but not everyone plays with 8 or more on a map. I see some servers up, (including mine when im playing) that are 4 players max. When only 4 guys are playing it makes perfect since to shoot up a vest. especially since the other people playing can't see your screen unlike it the original. At the very least, it should be something we can toggle on or off.

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