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Author Topic: Ge_Dam_OWS  (Read 62149 times)

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Jeron [SharpSh00tah]

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Re: Ge_Dam_OWS
« Reply #75 on: May 29, 2009, 06:26:55 pm »

My only crit is that there is some dev textures on the lower left and this map is WIP, WTF! haha jk dude looks awesome!

EDIT: actually ona  second look, I realise that you are using a "light" entity there, you should use a "light_spot" and direct if comming from that light stand! It would look so much more sexier than it does now!
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major

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Re: Ge_Dam_OWS
« Reply #76 on: June 07, 2009, 09:29:27 am »

After being plagued with Hammer Displacment bugs, I finally got some more work done.

Had to redo this room 3 times do to some stupid displacment issues, and could never find the problem, and had to delete it all. But it's moving along.

Just threw a couple props in to make it look less empty, shouldn't look anything like this in the final version, will be more detailed and neater.

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JcFerggy

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Re: Ge_Dam_OWS
« Reply #77 on: June 07, 2009, 02:36:44 pm »

I like the look of it, but it reminds me sorta of the elevator area in Complex or Jungle.
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FReXx

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Re: Ge_Dam_OWS
« Reply #78 on: June 07, 2009, 11:12:18 pm »

Go MaJoR Go!
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Sergeant Kelly

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Re: Ge_Dam_OWS
« Reply #79 on: June 11, 2009, 12:15:40 am »

I gotta give you credit man, this is looking pretty freaking good!
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Ruone Delacroix

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Re: Ge_Dam_OWS
« Reply #80 on: August 02, 2009, 03:30:18 am »

So, has there been any updates to this map at all? I'm really looking forward to checking it out myself. It also has served as inspiration for me to try my best to make curved edges and stuff like the outside of the dam.

Any pointers?
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major

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Re: Ge_Dam_OWS
« Reply #81 on: August 02, 2009, 06:13:21 am »



As far as the curved walls, the Dam wall is just a big displacement, not the neatest thing ever, but hard to notice at its scale.
« Last Edit: August 03, 2009, 02:43:01 am by major »
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InvertedShadow

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Re: Ge_Dam_OWS
« Reply #82 on: August 03, 2009, 05:47:30 am »

This is looking really good. I like the direction you're heading in.
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major

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Re: Ge_Dam_OWS
« Reply #83 on: August 03, 2009, 06:34:00 am »

Trust me, no one knows the direction its going ;)

The images are a lie.
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Jeron [SharpSh00tah]

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Re: Ge_Dam_OWS
« Reply #84 on: August 03, 2009, 03:00:46 pm »

major, you could make a box, make another box ontop of that, and sub divide the two together and you would create a perfect curve...
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killermonkey

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Re: Ge_Dam_OWS
« Reply #85 on: August 03, 2009, 08:03:46 pm »

I gotta Dick in a Box for you to use as well ;)
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CCsaint10

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Re: Ge_Dam_OWS
« Reply #86 on: August 04, 2009, 07:17:52 am »

wtf.....:D
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Sergeant Kelly

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Re: Ge_Dam_OWS
« Reply #87 on: August 04, 2009, 11:09:11 pm »

I smell an easter egg.
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Rodney 1.666

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Re: Ge_Dam_OWS
« Reply #88 on: August 05, 2009, 05:03:54 am »

Not sure I want to smell that...
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keefy

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Re: Ge_Dam_OWS
« Reply #89 on: September 25, 2009, 12:53:29 am »

Does  "Hidepanel specgui" work in this mod?  Its a nice thing to use as it should remove the borders when in spec mode.

I use this in HL2DM to remove it.
//Spectate bars on or off
alias specbarsoff "hidepanel specgui;bind F9 specbarson"
alias specbarson  "showpanel specgui;bind F9 specbarsoff"
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