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Ge_Dam_OWS

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Sp1nn3y:
Sweeeeeet That looks great.

major:
Development continues:

I'm not aiming for a 1:1 replica, more of a close but artistic change...well like GE:S' goal, but map wise like Egyptian, or such.

Recently started development of Dam Tunnels, here is a part of the progress:



(Note: This is a part of maybe a hour of work, so no real texture work, brushes, props, nothing. With a single simple light added to the middle just to light it. I'm not even loving the angled walls that much so that might even receive a change soon, just trying to rough it all out(maybe get a bigger playable map, for early testing)


Sp1nn3y:

--- Quote from: major on March 14, 2009, 11:28:28 pm ---Development continues:

I'm not aiming for a 1:1 replica, more of a close but artistic change...well like GE:S' goal, but map wise like Egyptian, or such.

Recently started development of Dam Tunnels, here is a part of the progress:


(Note: This is a part of maybe a hour of work, so no real texture work, brushes, props, nothing. With a single simple light added to the middle just to light it. I'm not even loving the angled walls that much so that might even receive a change soon, just trying to rough it all out(maybe get a bigger playable map, for early testing)




--- End quote ---
this is relevant to my interests.

Jeron [SharpSh00tah]:
BTW Major, when i get back from Vero Beach, if you need any help, throw me an Instant message

drukqaddik:
the boxes just float. i destroyed all the bottom ones from underneath.

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