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Author Topic: Awesome Ideas for GE:S  (Read 27720 times)

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VC

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Re: Awesome Ideas for GE:S
« Reply #45 on: August 24, 2009, 12:56:18 am »

I bought a real microphone.  Cheap, but real.  I'm officially beyond $10/camewithsoundcard junk.  The electrons even go through a tube.
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WatchMyTrace

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Re: Awesome Ideas for GE:S
« Reply #46 on: August 24, 2009, 05:58:55 am »

I'd like to see Runway get revamped. It just doesn't seem finished yet. It needs another way to get into the hanger (it's just too easy to hole yourself up in there) and something more interesting could be done with the area in behind it (by the two big tanks) it just kind of dead ends over there.  The warehouse area at the end should be made larger and how cool would it be to be able to get up on that high lookout towards the end of the run way.

dead end
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0003.jpg

lookout
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0002.jpg

expand this
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0005.jpg

to fill this
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0006.jpg

This door should open to it as well
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0004.jpg

The entire outside just seems to have too many one way in one way out buildings. I realize including the lookout is a bit of a long shot (pun intended  ;D) but it would only truely be useful with rifles, making the entrance to it blind to the person up there could make it easier to take over also you could take away any kind of real cover to make it easier for someone on the ground to snipe the person up there out.

These are just my suggestions strictly from a players point of veiw.  BTW geat job on a awesome mod thus far!


« Last Edit: August 24, 2009, 06:06:08 am by WatchMyTrace »
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major

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Re: Awesome Ideas for GE:S
« Reply #47 on: August 24, 2009, 07:03:11 am »

Not bad suggestions, but that would make the map a little too huge. Now if there was a Runway_Topzone, or something then that would be very practical and doable, but having a huge top and basically a whole other map under it, would make it a little to extreme.

I faced same problem, and choose the later option, just have it top only, but expand it.
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Maxaxle

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Re: Awesome Ideas for GE:S
« Reply #48 on: August 25, 2009, 12:51:07 am »

Maybe a secret bonus map if you play all of the maps at least once? Or maybe secret areas with easter eggs? And more sprays, PLEASE.
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Rodney 1.666

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Re: Awesome Ideas for GE:S
« Reply #49 on: August 25, 2009, 01:52:12 am »

The warehouse area at the end should be made larger and how cool would it be to be able to get up on that high lookout towards the end of the run way.

lookout
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0002.jpg

The entire outside just seems to have too many one way in one way out buildings. I realize including the lookout is a bit of a long shot (pun intended  ;D) but it would only truely be useful with rifles, making the entrance to it blind to the person up there could make it easier to take over also you could take away any kind of real cover to make it easier for someone on the ground to snipe the person up there out.

Not bad suggestions, but that would make the map a little too huge. Now if there was a Runway_Topzone, or something then that would be very practical and doable, but having a huge top and basically a whole other map under it, would make it a little to extreme.

I faced same problem, and choose the later option, just have it top only, but expand it.

I've always been thinking of that tower, and several other cool places on Runway that are accessible only with low gravity.
Runway_Topzone is an excellent concept.

I bought a real microphone.  Cheap, but real.  I'm officially beyond $10/camewithsoundcard junk.  The electrons even go through a tube.

Kudos, 'cause it's hard to yell loud enough for the people inside the monitor to hear you.
I tried real hard the last time I was mic-less...
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WatchMyTrace

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Re: Awesome Ideas for GE:S
« Reply #50 on: August 27, 2009, 05:16:33 pm »

Not bad suggestions, but that would make the map a little too huge. Now if there was a Runway_Topzone, or something then that would be very practical and doable, but having a huge top and basically a whole other map under it, would make it a little to extreme.

I faced same problem, and choose the later option, just have it top only, but expand it.

Yeah it would be pretty huge but with the way some of these servers have been set up (16 players crammed into facility good god!) Maybe a couple more large maps would be a good thing, surface should be excellent for this.

I think we all agree that these maps work best with only a handfull of players unless servers start lowering there limits (which shouldn't be done because there is not enough of us yet to be picky) what about combining some maps for example have facility or facility backzone or for large games facility+backzone
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KimKaze

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Re: Awesome Ideas for GE:S
« Reply #51 on: September 05, 2009, 08:57:42 pm »

I assume once the game goes gold and so on, that there will be much more variety of servers which will then be able to provide maps that bst fit lots of players (larger maps) and smaller maps on servers that will limit perhaps, the no of players at any one time (say, cap at 8).

I also would guess that there would be point servers and non point (just for fun).

I'd like to see a Licence server, simply because a lot of original Goldeneye fans only liked this mode, and there's nothing wrong with it.  It has it's plus and downsides - it's easier to land a kill but much easier to die.

My greatest frustration with the game so far has been running across a packet of mines without wanting them and they auto select.  Since mines are very much a weapon of choice (you deliberately want to use them or you don't) I believe it would be best not to auto select them as if you're trying to pull up round a corner to survive in a gunfight and suddenly they're in your hand ... it can often cost you the battle.  Sometimes it's all so quick even a fast changing player will suffer.  So can mines be selected only by deliberate choice?
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Re: Awesome Ideas for GE:S
« Reply #52 on: September 05, 2009, 09:03:38 pm »

My greatest frustration with the game so far has been running across a packet of mines without wanting them and they auto select.  Since mines are very much a weapon of choice (you deliberately want to use them or you don't) I believe it would be best not to auto select them as if you're trying to pull up round a corner to survive in a gunfight and suddenly they're in your hand ... it can often cost you the battle.  Sometimes it's all so quick even a fast changing player will suffer.  So can mines be selected only by deliberate choice?

You can turn that off in the Options menu. Don't recall where though... Try the advanced multiplayer options.
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Rodney 1.666

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Re: Awesome Ideas for GE:S
« Reply #53 on: September 05, 2009, 10:52:39 pm »

I'd like to see a Licence server, simply because a lot of original Goldeneye fans only liked this mode, and there's nothing wrong with it.  It has it's plus and downsides - it's easier to land a kill but much easier to die.

There were a few LTK servers at one point. This will change over time, I'm sure.
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VC

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Re: Awesome Ideas for GE:S
« Reply #54 on: September 05, 2009, 11:31:01 pm »

Back when JS existed they ran an LTK 24/7.
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Re: Awesome Ideas for GE:S
« Reply #55 on: September 07, 2009, 02:52:16 am »

Back when JS existed they ran an LTK 24/7.
The old Janus clan? As in, the one that dissolved and became the massive filmmaker group? And why LTK 24/7?


Idea: Zooming! (press/hold secondary to zoom out over time until it reaches the maximum, and then letting go sets the zoom to whatever it is at that point. Tapping secondary once unzooms)
Because sometimes you have a target that is closer than the zoom preset.
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Re: Awesome Ideas for GE:S
« Reply #56 on: September 07, 2009, 11:10:59 am »

Idea: Zooming! (press/hold secondary to zoom out over time until it reaches the maximum, and then letting go sets the zoom to whatever it is at that point. Tapping secondary once unzooms)
Because sometimes you have a target that is closer than the zoom preset.

Shoot unsighted. It works for me.
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Re: Awesome Ideas for GE:S
« Reply #57 on: September 07, 2009, 02:02:31 pm »

Sure it works, but having the possibility to zoom in and out would just be... nice. (for sniper rifle only)
If we could have the zoom in and zoom out on the mousewheel once we're in aim mode would also be nice. (if not in aim mod it's weaponswitch + and - as always)
I always liked that in the original, just the point they thought about it.
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WatchMyTrace

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Re: Awesome Ideas for GE:S
« Reply #58 on: September 07, 2009, 09:14:40 pm »

Idea: Zooming! (press/hold secondary to zoom out over time until it reaches the maximum, and then letting go sets the zoom to whatever it is at that point. Tapping secondary once unzooms)
Because sometimes you have a target that is closer than the zoom preset.

I think an easier way would be to hold the aim button and release it when the desired zoom amount is reached then click again to go back to unsighted but only for the sniper, and I don't think it'll ever be changed anyway.
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Re: Awesome Ideas for GE:S
« Reply #59 on: September 07, 2009, 09:58:00 pm »

Although it sort of deviates from the way it was in the original N64 version...it would be a nice feature to have, I agree.  Kind of like how it was with the sniper rifle in PD N64.

@Scooby:  Only problem with that is if you over-zoom, you can't re-adjust it like you could if you had mousewheel control.
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