GoldenEye: Source Forums

  • December 22, 2024, 10:25:49 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: [BUG] Sticky/jerky movement  (Read 14608 times)

0 Members and 3 Guests are viewing this topic.

keefy

  • EWJ
  • 00 Agent
  • ***
  • Posts: 393
  • Reputation Power: 0
  • keefy is looked down upon.
  • Offline Offline
Re: [BUG] Sticky/jerky movement
« Reply #15 on: March 03, 2009, 12:56:59 pm »

This sticking problem occurs in HL2DM but not nearly as often, maybe it has soemthing to do with certain textures of the maps?   I often feel certain maps I can move much faster and easier than others I call them "fast maps"
« Last Edit: March 03, 2009, 12:58:54 pm by keefy »
Logged

UnKnown-Pain

  • Secret Agent
  • **
  • Posts: 88
  • Reputation Power: 0
  • UnKnown-Pain has no influence.
  • Offline Offline
Re: [BUG] Sticky/jerky movement
« Reply #16 on: March 14, 2009, 11:23:45 am »

Lol well jumping is still enabled and in fact its more like gliding now like a Pteromyini (flying squirrel). Might as well give bond a set of wings. Why have prone when you can fly. I'm hearing an R Kelly song comming on...

btw i'm taking the fact you have just increased jumping height and disabled crouch jump is a 'quick fix' for the hitboxes getting out of sync whilst crouch jumping ?
Logged
Pages: 1 [2]  All   Go Up