Debriefing > Impressions & Feedback

Door Width

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Durastik:
First off i'd like to say that you guys have done damn well so far, keep it up ^_^

I've been playing a little while now and i've started to notice that some doorways aren't quite wide enough to make movement through them easy. A lot are fine, but then there are some plain annoying ones which you have to line yourself up perfectly or you just get stuck.

It may be worth checking all the doorways comply to a more uniform width. I don't know if you used a template or not, but even if you have, it's very easy for doors to get thinned down here and there.

Aside from that, you all have done well. I'm looking forward to 3.1 ^_^

Peace

Meliadoul2k:
Instead of just hitting the wall next to a door and not moving you should be able to slide past. I forget what that mechanic is called, it had a certain name for it and should be implemented.

PPK:
Hi there, welcome to the forums!

Some doors ate thin, that's for sure, and hard to go through without getting stuck for the first few times, although in some cases it makes sense being so thin. You wouldn't want a large door to be the entrance to a sensible place, like in Runway or Facility. I guess that instead of increasing the door width, some sort of way to push you to the right place could be implemented. But I let that to the devs.

keefy:
Making the doors wider is the easier and less time consuming option, if such a system was created it would require testing and will be prone to bugs, no point in overcomplicating a solution to a  simple problem.

Meliadoul2k:

--- Quote from: keefy on March 01, 2009, 05:37:30 pm ---Making the doors wider is the easier and less time consuming option, if such a system was created it would require testing and will be prone to bugs, no point in overcomplicating a solution to a  simple problem.

--- End quote ---

It's not just doors it is simple problems like boxes and railings. It's very annoying that in the heat of the battle you get stuck trying to move past a box or small obstacle and you get killed.

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