Global Communications > Development Media

VC's Forge 90226: Live and Let Die

<< < (3/9) > >>

Doc.NO:
This sound like an awesome game mod, more team play oriented games is always good.

The Living Daylights would be pretty cool. CTF might not only work on LAN.

WNxBIGBIRD:
Read the post, and it does indeed seem quite interesting. It's more than just your average FPS with this mode. It causes each player to make more strategic decisions; ie. teaming up or not.

If and when this does get implemented I am sure It'll be fun.

VC:
There is no if.  Currently, I just have a few features to add and I need a callback or two fixed.  Example: The callback for if damage should be applied doesn't say which weapon was used. I can work around that since the only special weapon behavior is for the AuG, and since it is managed with "special item" code I can detect it that way, but I shouldn't need to.

I'm also hoping to get method-of-death added to the Player Killed callback, so I can handle things like Falling, Console Suicide, and normal blow'd-ur-own-ass-up events.

VC:
"more team play oriented games is always good."

Well, this isn't really team-play.  It's 1 v 1 v Everyone Else, really.

If anything it is similar to Zombie Panic in structure.  Everyone wants to run from Whitey McCarrier, and everyone's willing to throw anyone else under the bus to survive.

PPK:

--- Quote from: Viashino Cutthroat on February 27, 2009, 09:12:00 pm ---Well, this isn't really team-play.  It's 1 v 1 v Everyone Else, really.

--- End quote ---

Although this game mode somehow encourages it. We will probably see team-play until the someone gets the AuG. After that, everybody will aim for the AuG carrier and/or the Baron.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version