Debriefing > Questions, Help, & How To's
Question for devs regarding a 3.1 change
psychonic:
Great, thank you.
Doc.NO:
Gigawatts, this is a known bug, and is fixed in 3.1. This has nothing to do with weapon logging though :P
killermonkey:
A little sidenote about the player_shoot message... I didn't fire this message on mine, nades, knifes, etc. because any successful strike with those would be factored into the player_killed message. Since I believe that you intend to use the player_shoot message as a simple accuracy counter then this will suffice quite well. If not, please let me know where else i should fire this message (and SOON).
psychonic:
--- Quote from: killermonkey on February 25, 2009, 02:20:17 am ---If not, please let me know where else i should fire this message (and SOON).
--- End quote ---
Nope, this is perfect. Thank you!
Though i do have a question about player_changeident. Is the playerid property userid? or clientid?
killermonkey:
userid as in 1 -> 32
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