Global Communications > Development Media
VC's Laboratory 90222
Bui:
How do you determine inches from something that doesn't have a concept of real-world measurement in the first place? Do you assign a certain number of inches to an arbitrary object or number of pixels and use that to decide dimensions? Does software determine this somehow?
I'm curious as to how you arrived at those numbers.
VC:
Basement seems to have columns that are 45.34 inches wide.
Note the CYA. I was really hoping they would be 48, but that doesn't seem to work out right. I'm also curious if the vertical scale is a little different. The ceiling/floor distances seem kinda arbitrary, like the walls. Except for that one that's perfectly aligned.
Sean [Baron]:
--- Quote from: Konrad Beerbaum on February 23, 2009, 12:52:43 am ---Heh, as an artist, I create columns by creating a cylinder and scaling it up until it looks right, and then sometimes selecting individual vertices and moving them individually. If you tried to adhere to mathematical guidelines when modeling, you'd be slow as hell, and probably go insane pretty quickly.
--- End quote ---
QFT on that one. I could never see myself trying to do things by mathematical guidelines. Thats the great thing about being an Artist, is that you create, and don't have to follow the rules....all the time anyway.
VC:
:eyeroll:
All the great artists used math. The whole renaissance was about math and science being accepted as serious business.
Jonathon [SSL]:
--- Quote from: Sean [Baron] on February 23, 2009, 01:48:03 am ---QFT on that one. I could never see myself trying to do things by mathematical guidelines. Thats the great thing about being an Artist, is that you create, and don't have to follow the rules....all the time anyway.
--- End quote ---
I think that's why I'm still having trouble grasping modeling... everything I do, I'm trying to align to some other point, or to a grid, as if I were in Hammer. Next time I'll make sure not too worry so much about where I'm throwing my verticies...
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