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VC's Laboratory 90222
VC:
I was playing GG today, I was getting pretty good reg -- still some non-fatal bleeders but whatever. Everything was fine except for the one guy who kept jumphacking. I could put eight in him and he wouldn't die. The only time I could reg a shot on him was if I shot him during the bunny-hop block delay or at the instant he'd pop his model, which would send his ragdoll into the ceiling.
Regardless, I had one, maybe two no-death rounds. One was rough, since I was already busted up before I got the AuG so I had to milk 10 bars for the full round.
CCsaint10:
speaking of getting stuck in solid walls....why does that happen? I always wondered that in complex...since i seem to get stuck all the time. Is that going to be fixed up soon?
PPK:
I remember that VC, I played with you at that time. Guess it was BloodyPain jumping around like crazy. It gets really desperate when they take advantage of this bug or exploit, the way you want to call it.
VC:
klax: I want to say yes, but since KM is out of town and is very reluctant to get involved in the issue, it will likely persist until 4.
PPK: It isn't so much desperation, as disrespect. It's like playing original Goldeneye against the guy who keeps bumping your elbow every time you try to attack him. Eventually you just make a fist, swing it into his nose, and play single player missions for a while.
PPK:
I said desperate as a matter of speaking; not that I get desperate every time I see someone do that. In fact, I laugh because the movement of the character makes him/her look somehow stupid (Source makes you look like a jumping hunchback) and then I try to aim my best to get him because I know the hitreg on those situations is a bit iffy (iffier than in "normal" situations). I don't like to see them doing that though.
I was never bumped in the elbow while playing GoldenEye 007. I also never did it. It never occurred to me nor to my mates; we don't play cheap.
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