Editing and Customization > Modding Help

Motion Blur and Source Recorder?

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Jonathon [SSL]:
Yes, I am very aware of how to use most of the functions of Source Recorder, that's what the entirety of my first trailer was filmed with.

I don't have a decent video editing program as of yet, so my last option is to use fraps, which in my tests with the trial version worked perfectly, with a fantastic framerate and motion blur, I just have to get together the money to buy it.

PPK:
Hey SSL, if you need actors, you can count me in, provided I am playing at the moment you want to record the video.

Sp1nn3y:

--- Quote from: PPK on February 24, 2009, 10:44:47 am ---Hey SSL, if you need actors, you can count me in, provided I am playing at the moment you want to record the video.

--- End quote ---

:-P it's fun stuff too dude i loved setting myself up to die it was actually more fun then i expected.

brex:
NEVER USE FRAPS TO RECORD IN IN ANY HL2 / ORANGEBOX ENGINE GAMES
The way you get clearest audio / video is to
make a HQ nvidia preset for ge:s,
record at 1280*720
use a minimum of 90 host framerate for regular speed shots
use upwards of 180 host framerate for slo-mo

frpas records at 16bit, source will record at 24bit, so your much better off using startmovie then compressing the tga files into uncompressed avi using virtualdub which is a free program.

Jonathon [SSL]:
Quite honestly, I get much better results with fraps than with Source Recorder, and all host_framerate has ever done for me is desynchronize the audio (You can adjust the speed of the demo playback through commands or with the timescale slider in the demoui).

I also prefer rendering to AVI directly within the engine, as it can take me more than an hour to get 30 seconds of footage when I take all that extra time to run everything through Virtualdub (It's also very hit-and-miss for me, it's only worked properly twice).

Thanks for the tips though.

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