Editing and Customization > General Discussion
Bunker
Jonathon [SSL]:
Are you talking about dumping the GE64 map files as OBJ's? (I assume that is considering your GE Setup Editor background)
Not only is that technically illegal to distribute (an exact copy of Rare's work down to the polygon) but once you have that OBJ you can't export it to a Hammer .vmf to be compiled in Source because all of the walls and floors are single-sided flat polygons, and to be used in a .vmf all of the polygons have to be convex cubes and prisms (essentially).
[GE:S Com] DF Ank1:
It´s legal.
kraid:
--- Quote from: [GE:S Com] DF Ank1 on August 30, 2009, 03:28:03 pm ---It´s legal.
--- End quote ---
Wrong!
Ripping & reverse engineering isn't allowed.
monkeyface:
--- Quote from: kraid on August 30, 2009, 08:16:18 pm ---Wrong!
Ripping & reverse engineering isn't allowed.
--- End quote ---
I'm afraid he's correct. However, if I'm not mistaken, Softimage supports .vmf export. As I haven't looked into it really, I'm not sure to what extent that could work, and how much work to the tris that would have to be done.
It'd be extremely unwise of GE:S to officially affiliate themselves with maps that are directly ripped from the original game, it is as kraid said, very much illegal. The entire hacking scene isn't exactly in a favourable light actually, legally speaking.
Jonathon [SSL]:
Yes, XSI does support a .vmf export, but as has been said before, all the polygons which make up the exported object have to be convex and not have any sides missing in order to be properly exported. The maps in GE64 are made entirely out of single-sided polygons, so they can't be converted to a .vmf.
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