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Author Topic: Dear Devs....What's new in 3.1 patch  (Read 24648 times)

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SPECTRE v7

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Dear Devs....What's new in 3.1 patch
« on: February 19, 2009, 10:09:27 pm »

Just want to know what to expect in the 3.1 patch when it's released.
« Last Edit: February 19, 2009, 10:11:00 pm by SPECTRE v7 »
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VC

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Re: Dear Devs....What's new in 3.1 patch
« Reply #1 on: February 19, 2009, 10:15:12 pm »

Radar bandwidth optimization, should help mitigate the server performance problems.
Klobb easter egg activation.
Developer identification on the scoreboard. (To prevent imposters.)
Weapon balance tweaks. (I mentioned them in my weblog.)
New scenario: Taco Toss!  The objective is to see who can blast Taco McFerggy's ragdoll the furthest down Runway's runway by skipping him along a series of proximity mines.
Proximity alert trigger before reaching the detonate radius. (Hopefully this will make the alert tone useful rather than a You're Already Dead notice.)
Removal of some exploits identified after 3.01's release.
« Last Edit: February 19, 2009, 10:17:12 pm by Viashino Cutthroat »
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SPECTRE v7

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Re: Dear Devs....What's new in 3.1 patch
« Reply #2 on: February 19, 2009, 10:33:32 pm »

Nice can't wait for the patch any timeline as to when it will be relased..
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Jeron [SharpSh00tah]

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Re: Dear Devs....What's new in 3.1 patch
« Reply #3 on: February 19, 2009, 10:34:39 pm »

New scenario: Taco Toss!  The objective is to see who can blast Taco McFerggy's ragdoll the furthest down Runway's runway by skipping him along a series of proximity mines.

I think i just shit myself laughing so hard haha
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SPECTRE v7

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Re: Dear Devs....What's new in 3.1 patch
« Reply #4 on: February 19, 2009, 10:37:00 pm »

New scenario: Taco Toss!  The objective is to see who can blast Taco McFerggy's ragdoll the furthest down Runway's runway by skipping him along a series of proximity mines.

I think i just shit myself laughing so hard haha
Lol yes, this is going to be fun...
and love the Proximity mind alert, hopefully no more dying as much when i hit a corner
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X-tra

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Re: Dear Devs....What's new in 3.1 patch
« Reply #5 on: February 19, 2009, 10:39:56 pm »

I bet I will play taco toss everytime now.
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coolDisguise

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Re: Dear Devs....What's new in 3.1 patch
« Reply #6 on: February 20, 2009, 12:09:09 am »

Radar bandwidth optimization, should help mitigate the server performance problems.
Klobb easter egg activation.
Developer identification on the scoreboard. (To prevent imposters.)
Weapon balance tweaks. (I mentioned them in my weblog.)
New scenario: Taco Toss!  The objective is to see who can blast Taco McFerggy's ragdoll the furthest down Runway's runway by skipping him along a series of proximity mines.
Proximity alert trigger before reaching the detonate radius. (Hopefully this will make the alert tone useful rather than a You're Already Dead notice.)
Removal of some exploits identified after 3.01's release.

Taco Toss is a cool idea :D
Concerning the proximity alert I think it would be more fun without it.
People who dislike proximity mines may - like before - chose a server without them or at least with a random weaponset. (as I recall there was mostly only one round per map with them)
I mean come on, what about the schadenfreude and the moment of.... surprise? *throws-telephone-receiver-at-Viashino-Cutthroat-but-doesn't-reach-him-because-the-cable's-too-short*
It spoils the whole suprise and though we know they will be planted in doorways - still the question remaining is: in which will they be this time? :D (-> when proximity mines triggering other proximity mines is fixed you may find out by throwing some yourself, too)
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drukqaddik

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Re: Dear Devs....What's new in 3.1 patch
« Reply #7 on: February 20, 2009, 01:01:12 am »

taco toss :)  1 pt for ever mine hit after death. auto win if he hits the pit from the facility!!
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Sean [Baron]

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Re: Dear Devs....What's new in 3.1 patch
« Reply #8 on: February 20, 2009, 01:13:12 am »

There is a long list of changes, but we'll release a change log when we release the patch which should be soon.
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JcFerggy

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Re: Dear Devs....What's new in 3.1 patch
« Reply #9 on: February 20, 2009, 01:27:24 am »

Taco Toss?

I am disappointment
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Doc.NO

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Re: Dear Devs....What's new in 3.1 patch
« Reply #10 on: February 20, 2009, 01:48:54 am »

Viac, you better spend your night to code that new game mod. I want to see it in 3.1.
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JcFerggy

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Re: Dear Devs....What's new in 3.1 patch
« Reply #11 on: February 20, 2009, 03:01:25 am »

How about you compleate X amount of achievements, then you unlock the minigame?
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Sp1nn3y

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Re: Dear Devs....What's new in 3.1 patch
« Reply #12 on: February 20, 2009, 03:03:54 am »

How about you compleate X amount of achievements, then you unlock the minigame?

itd be like in 1.6 them putting up all of the adverts everywhere... just doesn't seem logical
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Mike [fourtecks]

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Re: Dear Devs....What's new in 3.1 patch
« Reply #13 on: February 20, 2009, 03:23:43 am »

fixed up ge_control by adding a lot more player spawns and tweaked out the weapon spawns.
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kraid

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Re: Dear Devs....What's new in 3.1 patch
« Reply #14 on: February 20, 2009, 09:25:37 am »

Quote
New scenario: Taco Toss!  The objective is to see who can blast Taco McFerggy's ragdoll the furthest down Runway's runway by skipping him along a series of proximity mines.
What shall we do when the JcFerggy is not arround?
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