GoldenEye: Source Forums

  • November 25, 2024, 06:58:38 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2] 3 4   Go Down

Author Topic: [VALVE UPDATE] ATTENTION README **FIXED**  (Read 44857 times)

0 Members and 1 Guest are viewing this topic.

Abraham Lincoln

  • #16
  • Agent
  • *
  • Posts: 12
  • Reputation Power: 0
  • Abraham Lincoln has no influence.
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #15 on: February 17, 2009, 07:56:02 pm »

This is Valve's way of keeping you on your toes!
Logged

Kinky

  • Level Designer / Environment Artist
  • Retired Developer
  • 00 Agent
  • ***
  • Posts: 751
  • Reputation Power: 7
  • Kinky has no influence.
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #16 on: February 17, 2009, 08:00:52 pm »

How irritating... at least they had good reasons... demoman got nerfed and an exploit that allowed you to change loadout mid-combat was fixed. tbh im in favour of Valves fixes :P

Hopefully it wont cause too much hassle :)
Logged

Currently in Progress - ge_jungle

Duo

  • Guest
Re: [VALVE UPDATE] ATTENTION README
« Reply #17 on: February 17, 2009, 11:42:35 pm »

sounds like the update they just released fixes the problems
Logged

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #18 on: February 18, 2009, 12:10:19 am »

Didn't fix anything though :(
Logged
All view points are of my own and not associated with the team.

xabba

  • Guest
Re: [VALVE UPDATE] ATTENTION README
« Reply #19 on: February 18, 2009, 12:15:02 am »

I guess Valve figured since the analog TV shutdown was postponed, they had to do something to fill the void.  ;D
Logged

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: [VALVE UPDATE] ATTENTION README
« Reply #20 on: February 18, 2009, 12:16:23 am »

I guess Valve figured since the analog TV shutdown was postponed, they had to do something to fill the void.  ;D

Something is gonna be broken, one way or another.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #21 on: February 18, 2009, 12:17:15 am »

Valve just released a patch to fix the bugs. When the servers update it should be good again.
Logged

VC

  • Valiant Varanidæ, Citrus Jockey
  • Retired Developer
  • GE:S Fanatic
  • *****
  • Posts: 2,843
  • Reputation Power: 16
  • VC is working their way up.VC is working their way up.VC is working their way up.
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #22 on: February 18, 2009, 12:37:08 am »

They changed all Steam IDs from STEAM_0: to STEAM_1

"Some peoples IDs aren't 1, STEAM_2:0:, STEAM_1:1:, etc. but using the steam_1 method will fix most, if you want an even easier way just remove the STEAM_0:0: part from every ID in the database and only use the unique numbers at the end. As an example my STEAMID was STEAM_0:0:13214556, it is now STEAM_1:0:13214556, removing the STEAM_0:0: part would leave you with 13214556 which is still a unique number. I believe this is the method the statistics system uses to" - Some Guy Named WildFire

TF2 and DoD:S are using the new STEAM_1 ID and CS:S is using the old STEAM_0 ID. This means each of the 600+ people has to have a SECOND ID added for each person (a STEAM_1 and a STEAM_0 ID).

It probably has to do with Steam Cloud.
L4D uses Steam Cloud and has STEAM_1 SteamIDs
TF2 now uses Steam Cloud and has STEAM_1

STEAM_1:0:1337 and STEAM_0:0:1337 are the same.
STEAM_0:1:1337 and STEAM_0:0:1337 are different steam accounts.


I saw this on the Steampowered forums.
« Last Edit: February 18, 2009, 12:53:03 am by Wake[of]theBunT »
Logged
"As for VC's scripts they have not broken the game at all, in fact the game has never felt better." -- KM
"(03:12:41 PM) KM: I would call you a no life loser, but you are useful"
"(03:12:59 PM) VC: Go ahead.  I am, and I am."

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: [VALVE UPDATE] ATTENTION README
« Reply #23 on: February 18, 2009, 12:50:27 am »

its all taken care of don't worry VC
Logged

The Beatles pwn j00!

  • Guest
Re: [VALVE UPDATE] ATTENTION README
« Reply #24 on: February 18, 2009, 12:53:36 am »

I'm confused. Is all this why I'm only able to see 3 servers? (Euro servers in which I ping 300... ugh.)

I'm starting to get GE:S withdrawals.  :'(
« Last Edit: February 18, 2009, 12:58:59 am by The Beatles pwn j00! »
Logged

coolDisguise

  • GoldenEye fan
  • 00 Agent
  • ***
  • Posts: 439
  • Reputation Power: 12
  • coolDisguise barely matters.coolDisguise barely matters.
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #25 on: February 18, 2009, 01:01:26 am »

I'm confused. Is all this why I'm only able to see 3 servers (EURO servers, even... ugh)?

I'm starting to get GE:S withdrawals.  :'(

+ these 3 servers are quite bugged, since the kills with certain weapons wouldn't be counted (I still need some kills with the AR33 and every type of mines and didn't get any kill counted although I killed many people using these weapons)
Logged

X-tra

  • -
  • 00 Agent
  • ***
  • Posts: 266
  • Reputation Power: 0
  • X-tra is looked down upon.
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #26 on: February 18, 2009, 01:52:15 am »

Hey, I have 10+ servers, me. :-o
Logged
Just in case, I'm French. So if you see that some of my sentences dosen't make any sens, you know why. But hey, who care anyway ?

Sp1nn3y

  • Local Graphic Artist
  • 00 Agent
  • ***
  • Posts: 570
  • Reputation Power: 0
  • Sp1nn3y has no influence.
  • Offline Offline
    • Sp1nn3ys Portfolio Website
Re: [VALVE UPDATE] ATTENTION README
« Reply #27 on: February 18, 2009, 02:01:04 am »

I'm starting to get GE:S withdrawals.  :'(

/palmhead /palmhead /palmhead /palmhead /palmhead Me Too.. meee tooo...
Logged

Gabbo

  • Cate Archer's secret lover
  • 00 Agent
  • ***
  • Posts: 683
  • Reputation Power: 24
  • Gabbo might someday be someone...Gabbo might someday be someone...Gabbo might someday be someone...Gabbo might someday be someone...
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #28 on: February 18, 2009, 02:09:12 am »

Someone fly VC out to Seattle so he can choke a bitch, and stop these problems.
Logged

mookie

  • Idiot
  • 00 Agent
  • ***
  • Posts: 252
  • Reputation Power: 0
  • mookie is looked down upon.
  • Offline Offline
Re: [VALVE UPDATE] ATTENTION README
« Reply #29 on: February 18, 2009, 02:30:11 am »

Here's what I've got, maybe one of you can make something of this:

Code: [Select]
Unable to load Steam support library.
This server will operate in LAN mode only.

This is after doing hldsupdatetool -command update -game tf on the server. Server won't connect to VAC, and rejects clients (pretending to be a LAN server).
Logged
5 2 3 7 1 4 6 0
Pages: 1 [2] 3 4   Go Up